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Thread: Stop Cast

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  1. #1
    Player
    Malevicton's Avatar
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    Zappa Dattic
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    I think I'm missing something here.

    Why would you ever want to plan around breaking a cast? If you're planning not to cast then just don't cast...?
    (3)
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  2. #2
    Player Shirobi's Avatar
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    Rivenblack Balemourn
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    Quote Originally Posted by Malevicton View Post
    I think I'm missing something here.

    Why would you ever want to plan around breaking a cast? If you're planning not to cast then just don't cast...?
    It lets you hit procs and clip your cast times, in the case of a macro command, a TON more efficiently than by stutter stepping too. It basically allows you to add a built in, effortless stutter step to every ability.
    (0)

  3. #3
    Player
    Malevicton's Avatar
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    Quote Originally Posted by Shirobi View Post
    It lets you hit procs and clip your cast times, in the case of a macro command, a TON more efficiently than by stutter stepping too. It basically allows you to add a built in, effortless stutter step to every ability.
    In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.

    How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
    (2)
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  4. #4
    Player
    MrCookTM's Avatar
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    Quote Originally Posted by Malevicton View Post
    In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.

    How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
    Pretty much this. There is not a single instance where the use of a 'stopcast' macro will not result in a dps loss.
    (2)

  5. #5
    Player Shirobi's Avatar
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    Quote Originally Posted by MrCookTM View Post
    Pretty much this. There is not a single instance where the use of a 'stopcast' macro will not result in a dps loss.
    Bard with WM would benefit by no longer having to delay hitting a proc, and in doing so may gain a proc they would otherwise have lost, all more efficiently than by hitting a cancel button or moving. Its like Prya said, it would allow you to effective cut out a lot of the penalty of WM and play bard much more like it originally played.
    (0)

  6. #6
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    MrCookTM's Avatar
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    Quote Originally Posted by Shirobi View Post
    Bard with WM would benefit by no longer having to delay hitting a proc, and in doing so may gain a proc they would otherwise have lost, all more efficiently than by hitting a cancel button or moving. Its like Prya said, it would allow you to effective cut out a lot of the penalty of WM and play bard much more like it originally played.
    But... cancelling a weaponskill in order to cast a proc is a dps loss... o.O

    Also, no, the way it is now, you don't lose potential procs, since you can only get one proc every 3 seconds/server tick.
    (0)

  7. #7
    Player Shirobi's Avatar
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    Quote Originally Posted by MrCookTM View Post
    But... cancelling a weaponskill in order to cast a proc is a dps loss... o.O

    Also, no, the way it is now, you don't lose potential procs, since you can only get one proc every 3 seconds/server tick.
    Not for bard. You can easily get two procs back to back. If you could stop a hard cast, fire off a proc then go right back into hardcasting, its not gonna be a dps loss. Not to sound like a broke record, but since I keep getting the same replies, look at how things worked in 2.3 or earlier WoW. Thats the same system we have going here, and there is a reason people used stopcast and addons to give them a view of when the cast had areached the "point of no return" as it were so they could stop cast and begin another one.
    (1)

  8. #8
    Player Shirobi's Avatar
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    Quote Originally Posted by Malevicton View Post
    In the case of Straighter Shot and Firestarter you don't wanna interrupt your ability to get them off. Even well timed it's a dps loss.

    How is it a stutterstep if it breaks your cast? Stutterstepping is about not breaking your casts. If you stop casting that doesn't "clip" that would just straight up cancel your cast.
    Stutterstepping is about moving before your finished going through the full cast / animation sequences as soon as your ability has been registered as cast by the server. In FFXIV, much like pre 2.3 WoW, there is an amount of time between the server actually registering your cast and when you can move. Same way you can cast a spell and then start moving and still have that spell go off if you time it right. Stopcast would just make it easier by eliminating the need to move. Do you see what we're talking about now?

    FFXI had this as well, wherein a blm could begin casting a spell and, if they timed it right, cancel out and already be moving or readying another spell while the first one is still casting.

    If you are dealing with a game that doesnt track casts and movement in real time like 14, 11, or old pre 2.3 WoW, stopcast lets you game the system. Or least it makes it much easier to.
    (0)

  9. #9
    Player
    Lyrica_Ashtine's Avatar
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    Sadako Yamamura
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    Phoenix
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    I'm still confused why you'd want to purposely cancel a cast so you can cast something else. But if you want a single button press to "stop" a cast, try pressing escape (or whatever button it is for console players). This forcefully stops your current cast as long it's within the range where it can be interrupted.

    As for losing procs as a bard, there are actually intervals for river of blood between each procs. You could easily finish your current cast to use whatever proc you have after that aside from Straight Shot.

    Even if you consider the chances of losing procs:
    River of Blood has a 2x 10% chance to proc, assuming 20% crit rate
    Straighter shot 20% chance to proc

    Odds are much higher that you don't get a proc in comparison to wasting a proc. Where in most casts you may interrupt your cast for a proc and don't get a proc after your next cast; You simply lose GCD time like this.

    It's a bit more complicated for Machinist where reaction speed's a much bigger factor
    (1)

  10. #10
    Player
    RiceisNice's Avatar
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    Flo Fyloord
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    Famfrit
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    Quote Originally Posted by Lyrica_Ashtine View Post
    As for losing procs as a bard, there are actually intervals for river of blood between each procs. You could easily finish your current cast to use whatever proc you have after that aside from Straight Shot.

    It's a bit more complicated for Machinist where reaction speed's a much bigger factor
    Just to add clarification; Bloodletter can still overlap if you're multi-dotting. While it's not a problem on it's own (multi-dotting or not), it does become a problem when you have a cast time on top of reseting oGCDs, as well as the entirety of the moveset which also includes an oGCD with cast time.

    On MCH, it's entirely on their reaction time. If you ever have to stop cast because you got a proc, that's your own fault (or latency, but that's an outside factor that should never be considered).

    Quote Originally Posted by Shirobi View Post
    Not for bard. You can easily get two procs back to back. If you could stop a hard cast, fire off a proc then go right back into hardcasting, its not gonna be a dps loss. Not to sound like a broke record, but since I keep getting the same replies, look at how things worked in 2.3 or earlier WoW. Thats the same system we have going here, and there is a reason people used stopcast and addons to give them a view of when the cast had areached the "point of no return" as it were so they could stop cast and begin another one.
    It actually is a dps loss since you're delaying the use of your weapon skill by half a GCD if you have to cancel it. Getting back to back procs is more of an annoyance which still shouldn't exist due to the circumstances (until you actually hit SS the same time you get the proc, which is a different issue all together)

    While it's nice to have some more expansive macros (including stopacst, other features like cancelaura or casting AoE on your cursor without a recitle), I don't think it'll help that much due to the gameflow of FFXIV (and the less-than-ideal serverside-detection)
    (0)
    Last edited by RiceisNice; 10-18-2015 at 11:41 PM.

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