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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by CdlC_Elrond View Post
    well, personally im pro parser.

    By implementing parsers, se would grant the bad players the chance to get better.
    How can someone know that hes bad if he cannot see what other ppl do in the same job & gear. By implementing parsers you wouldnt blame ppl (cuz if they are bad, they get blamed by derps anyway), you allow them to compete with others and get better.

    That will make fun to the casual players as well, cuz everyone likes to improve. (hey i got stronger)

    Well to get things together: implement parsers and see how the community will get better. If you want to save the ones who dont like it, give them the opportunity to disable themselves beeing parsed. You´ll see that very few ones will disable it cuz thats a quote for themselves: "yes, i am bad"
    I fully agree, and posted something similar in this thread, but there was actually a good point brought up in response to it... The players can only see that they're doing bad, if they get players that aren't bad themselves. Even if they do like double their DPS, that doesn't really say much nowadays in dungeons.

    I don't know what have happened since 2.X, but 300-400 DPS on a boss fight in a dungeon, is the normal now, 1000+ DPS is like a once in a month discovery (for me at least).

    There should be something that tells the player that they need to improve, and if you can see others DPS too, then it should indicate how well the others are doing too.

    I really do hope to see more players getting good DPS in dungeons soon. It has nothing to do with clearing them faster (although that is nice too), but easy content like dungeons, is perfect for learning how to play you're job better, and practicing before moving up to harder content. Alex normal is even better for that, but why not train on all content? When I started playing MNK for the first time, I trained hard in dungeons while doing my roulettes, cause training on a dummy won't go far, and just jumping into Savage, is a bad idea...
    (0)

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Craiger View Post
    I fully agree, and posted something similar in this thread, but there was actually a good point brought up in response to it... The players can only see that they're doing bad, if they get players that aren't bad themselves. Even if they do like double their DPS, that doesn't really say much nowadays in dungeons.

    I don't know what have happened since 2.X, but 300-400 DPS on a boss fight in a dungeon, is the normal now, 1000+ DPS is like a once in a month discovery (for me at least).
    Well the game does force you to run instances many times, so you will see a good cross section. So the counter that it depends on who you get in your run, becomes moot fairly quickly.

    The sad part about the numbers you posted is that an ilvl 186 DRG with a 180 weapon can do 600 just spamming the thrust combo and nothing else. No buffs or procs. Just three base actions. That people are in defense of people doing half of that as just fine is a little crazy.
    (1)

  3. #3
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Whiteroom View Post
    The sad part about the numbers you posted is that an ilvl 186 DRG with a 180 weapon can do 600 just spamming the thrust combo and nothing else. No buffs or procs. Just three base actions. That people are in defense of people doing half of that as just fine is a little crazy.
    A decently geared blm can also easily hit that just spamming Blizzard 1 over and over. Yet so many are below that trying to play it properly.
    (0)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Whiteroom View Post
    Well the game does force you to run instances many times, so you will see a good cross section. So the counter that it depends on who you get in your run, becomes moot fairly quickly.

    The sad part about the numbers you posted is that an ilvl 186 DRG with a 180 weapon can do 600 just spamming the thrust combo and nothing else. No buffs or procs. Just three base actions. That people are in defense of people doing half of that as just fine is a little crazy.
    You would think so... But maybe I'm just unlucky or something, because last time I saw someone do 80%+ of their maximum DPS output, was like 2 weeks ago, and before that was another 2 weeks... I'm happy if I see the other DPS doing 800 DPS, even though that amount of DPS in 2.X (relative) wasn't really that good. The DPS getting out-DPSed by the tank isn't too uncommon actually, and that's with tanks that isn't doing amazing themselves (not bad though)

    My point is, if I were to determine the average DPS I should be having (MNK), without looking at any other info except the parser, I would put a goal at around 600-700 DPS... Which is half of what my goals should be pretty much.

    EDIT: To clarify, I don't expect everyone to do maximum or even near maximum DPS, but you're not gonna improve if you set your goals that low... You should always aim high
    (1)
    Last edited by Craiger; 10-16-2015 at 04:43 AM.