Quote Originally Posted by CdlC_Elrond View Post
well, personally im pro parser.

By implementing parsers, se would grant the bad players the chance to get better.
How can someone know that hes bad if he cannot see what other ppl do in the same job & gear. By implementing parsers you wouldnt blame ppl (cuz if they are bad, they get blamed by derps anyway), you allow them to compete with others and get better.

That will make fun to the casual players as well, cuz everyone likes to improve. (hey i got stronger)

Well to get things together: implement parsers and see how the community will get better. If you want to save the ones who dont like it, give them the opportunity to disable themselves beeing parsed. You´ll see that very few ones will disable it cuz thats a quote for themselves: "yes, i am bad"
I fully agree, and posted something similar in this thread, but there was actually a good point brought up in response to it... The players can only see that they're doing bad, if they get players that aren't bad themselves. Even if they do like double their DPS, that doesn't really say much nowadays in dungeons.

I don't know what have happened since 2.X, but 300-400 DPS on a boss fight in a dungeon, is the normal now, 1000+ DPS is like a once in a month discovery (for me at least).

There should be something that tells the player that they need to improve, and if you can see others DPS too, then it should indicate how well the others are doing too.

I really do hope to see more players getting good DPS in dungeons soon. It has nothing to do with clearing them faster (although that is nice too), but easy content like dungeons, is perfect for learning how to play you're job better, and practicing before moving up to harder content. Alex normal is even better for that, but why not train on all content? When I started playing MNK for the first time, I trained hard in dungeons while doing my roulettes, cause training on a dummy won't go far, and just jumping into Savage, is a bad idea...