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  1. #1
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    Saphirro's Avatar
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    Eevee Saphirra
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    Ragnarok
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    Quote Originally Posted by Shurrikhan View Post
    Question for you all. If you could take what defines or highlights "Final Fantasy" across multiple the majority of its iterations, what would it be? Not just chocobos or crystals, but what it lends to gaming generally...
    not sure if you meant this but
    - elements - damage resist absorb, pretty much in all FF
    - gunblades - a lot of characters are using this weapon
    - philosophy - Gaia (although mostly presented in FFVII)
    - primals - they were present in most of FFs in few even as summons

    surly there is more any1 can continue if he remember more core elements
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  2. #2
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    Nyghtmarerobu's Avatar
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    Liaysa Sineos
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    Exodus
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    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Question for you all. If you could take what defines or highlights "Final Fantasy" across multiple the majority of its iterations, what would it be? Not just chocobos or crystals, but what it lends to gaming generally...
    When I think of Final Fantasy, I think of a great cast of characters, amazing over-arching storyline, and great music. The titles themselves are always changing from one to the next in terms of adding or removing things from the gameplay.

    Quote Originally Posted by Saphirro View Post
    - elements - damage resist absorb, pretty much in all FF
    - gunblades - a lot of characters are using this weapon
    This stuff is would be interesting to add, but the game isn't an old Final Fantasy title. Its a new one. They bring what they want to it, and this stuff won't make it more of a "Final Fantasy", even if you think it will. This isn't what defined the series, anyone can tell you that.

    Quote Originally Posted by Shurrikhan View Post
    There's a difference between adding more of the same and actually adding something to the model.
    If you truly believe this then I would argue that expansions and DLC's for many games never brought "anything to the model".

    How about this, lets look at Diablo 2's expansion, Lord of Destruction. What did it add overall to its game? 2 new playable characters, hordes of new equipment, new areas, new enemys, new bosses, new quests and story, and a host of balancing. But man that sure isn't much they brought to the model, Druid was a mashup of a mage and Necromancer, and who cares about new loot, thats trivial right? New area's don't do anything for the game as a whole, as you said. But this expansion was hailed as great, so whats the differance between it and heavensward? I can't point how any of these made the game for the better. See what I did there. You're being overly critical, anyone can do this. The game has flaws, yes, but just because there are a host of things you don't care about or don't like, doesn't make them a failure.

    Quote Originally Posted by Saphirro View Post
    Now you have biiiiiig amount of MMORPGs whats so special about FFXIV ? Why to choose it ? Thats the question. If you have 2 breads that looks same just another package which you choose ? OFC cheaper.
    Then what is keeping you here? Why are you making a huge fuss over something you don't seem to care about when "there's cheaper and better" things out there. I'd have already left if that was the case. I like everything this game has to offer, I dabble in all the things, crafting, gathering, leveling, raiding. I do it all, and I like it all. If you constrict yourself to 1 or 2 things, you're going to get bored faster. Do I think things could be fixed? Sure, things can always be improved, but what everyone here is asking is for a different game. And you aren't going to get it, simply because the game is established, its been made.

    Lets look back at FF14, 1.0. It was remade. Why? It was broken. It was incomplete. Do you honestly believe this new version is in the same place? I don't think any of you can actually believe this is a bag game, you're still playing and paying for it. If you did, you'd have stopped right? You don't buy crappy games right? Because I know I don't.
    (1)
    Last edited by Nyghtmarerobu; 10-16-2015 at 02:30 AM. Reason: Character Limit

  3. #3
    Player
    Saphirro's Avatar
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    Eevee Saphirra
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    Astrologian Lv 60
    Quote Originally Posted by Nyghtmarerobu View Post
    This stuff is would be interesting to add, but the game isn't an old Final Fantasy title. Its a new one. They bring what they want to it, and this stuff won't make it more of a "Final Fantasy", even if you think it will. This isn't what defined the series, anyone can tell you that.
    So since you point its not what makes FF than tell us what does. From what i remember elemental damage is there from old to new FFs in every single one except FFXIV. So yes i dare to say its one of core aspects of FF.

    Quote Originally Posted by Nyghtmarerobu View Post
    Then what is keeping you here? Why are you making a huge fuss over something you don't seem to care about when "there's cheaper and better" things out there. I'd have already left if that was the case. I like everything this game has to offer, I dabble in all the things, crafting, gathering, leveling, raiding. I do it all, and I like it all. If you constrict yourself to 1 or 2 things, you're going to get bored faster. Do I think things could be fixed? Sure, things can always be improved, but what everyone here is asking is for a different game. And you aren't going to get it, simply because the game is established, its been made.

    Lets look back at FF14, 1.0. It was remade. Why? It was broken. It was incomplete. Do you honestly believe this new version is in the same place? I don't think any of you can actually believe this is a bag game, you're still playing and paying for it. If you did, you'd have stopped right? You don't buy crappy games right? Because I know I don't.
    What keeps in game is hell of the question. If you mean log in do daily and 1-3 lvls on my lvl 14 monk per day than yes i keep playing
    Yes i dont like crafting in this game coz it takes so long, could be done differently with same outcome + im in EU and closest server have 0.4-0.6s delay(thats 400-600ms ping) so in every single step i lost this time for basic crafting it takes basic craft time +more than 2 sec per item, so this thing keeps me out of crafting too. So since im not crafting gathering isnt useful to me either. Lvling its ok if you are multi class type, im not, main and maybe 1 alt class but thats all. Raiding ? Like what ? A1-A4 you can do in 40mins. A1S-A4S is pure damage check nothing interesting in change of fight.
    We are not asking for different game we are asking for features that should be there from start. FFXIV 1.0 as was mentioned there wast remade because it wasnt hard or bad, but because as you said it was incomplete.
    None of us said its bad game and if they did please find it. We provided feedback what we wanna in-game, and most of the feedback are things that pple want from FFXIV 1.0 and they are still not in-game. Why? What is so hard on multi item preview feature f.e.? Do you think its hard to implement? If no than why its not in game already? And thats where it stops. We provide feedback, SE ignore it and lives go on. We play, we leave and thats it. The people are actually leaving this game and surly its not because they give us so much to do.
    (0)
    Last edited by Saphirro; 10-16-2015 at 02:58 AM.

  4. #4
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    Nyghtmarerobu's Avatar
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    Liaysa Sineos
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    Quote Originally Posted by Saphirro View Post
    So since you point its not what makes FF than tell us what does.
    Quote Originally Posted by Nyghtmarerobu View Post
    When I think of Final Fantasy, I think of a great cast of characters, amazing over-arching storyline, and great music. The titles themselves are always changing from one to the next in terms of adding or removing things from the gameplay.
    Already did in a previous post.
    (0)

  5. #5
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    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    How about this, lets look at Diablo 2's expansion, Lord of Destruction. What did it add overall to its game? 2 new playable characters, hordes of new equipment, new areas, new enemys, new bosses, new quests and story, and a host of balancing. But man that sure isn't much they brought to the model, Druid was a mashup of a mage and Necromancer, and who cares about new loot, thats trivial right? New area's don't do anything for the game as a whole, as you said. But this expansion was hailed as great, so whats the differance between it and heavensward? I can't point how any of these made the game for the better. See what I did there. You're being overly critical, anyone can do this. The game has flaws, yes, but just because there are a host of things you don't care about or don't like, doesn't make them a failure.
    To be honest, my aim wasn't in agreeing that Heavensward was "paid fail," but just on pointing out why these things didn't exactly seem new.

    However, to further the Diablo II example, I'd have to argue that between its many smaller changes, it did actually change gameplay, perhaps even the model, quite a bit. When did Diablo start having, to popular knowledge, a lively, competitive multiplayer presence? -> Diablo II. What was needed for that? More class choices, even if mash-ups of old classes, class balancing, and more loot to keep us going. The game still entered new breadth and depth. Granted, that's more to be expected with a sequel than a new expansion, and largely just a result of a fairly obvious avenue of improvement...

    You say Heavensward was "hailed as great," but that's honestly my first time hearing that opinion in-game or online. "Pretty good" or "cool," usually in reference to the main story progression or the new dungeon environments, was about as positive as I'd heard until the last Vault boss fight. But to say it's really improved or learned from old lessons I would have expected that Alex 1-4 would be distinctly more entertaining than Coil 1-5. I would have expected that there would be more depth in the form of options, not just longer fixed rotations, in the additions to our combat classes (honestly that is the case with most of them though, which is great). I would have expected that maybe flight would actually add something to exploration, rather than being a standard accelerator requisite to joining another zone of yet more FATE grinding (assuming a lack of dungeon queue speed).

    I've no reason to say that Heavensward was by any means "bad". I just feel like it was all too willing to leave certain things untouched, which only makes it harder to later improve itself before going stale.
    (It still has my favorite combat of any MMO, and probably my favorite graphics. Story... undermechanics... lore... not so much, but I can overlook that. The question is for how long, and for how long will self-induced model restraints make it impossible to really get the most out of whatever ideas later come into play...)

    I'd have to say there a ton of small changes that could make a large difference: movement inertia, modifications to in-game cutscenes, in-fight 'highlight' cameras that can show off incoming boss attacks without detracting from personal combat for a overall more cinematic feel, changes or additions to movement controls that help with the same, UI options, modifications/balancing to dodge/parry/block calculations, a UI option that kind of makes you feel like a beast when you visibly reduce a would-be 13k hit to 4k with Sentinel, Rampart, and a block, being able to use other races' movement animations or emotes for greater character-building personalization... Might take the right combination of quite a lot of these to feel like they've made a meaningful difference, but I'm by no means dismissive of their potential.
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    Last edited by Shurrikhan; 10-16-2015 at 08:54 AM.