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  1. #1
    Player
    Spartacus_Owen's Avatar
    Join Date
    Nov 2013
    Posts
    18
    Character
    Spartacus Owen
    World
    Hyperion
    Main Class
    Goldsmith Lv 52
    Thanks for the heads up on getting around 1000 characters. I never claimed that I want a FFXI-2. 1.0 was very different from FFXI but it still had the FF feel to it. There is nothing wrong with wanting to be able to have party only mobs you can call it self-centered elitist all you want. You just go to prove my point that gamers today want every thing handed to them and do not want to work for anything. Your comment about FFXI have similarities with everquest is all fine and well, however FFXIV has its entire game based off of other MMO's nothing is original. You point about FFXI not having a FF feel however, is invalid.
    (1)

  2. #2
    Player
    Torcida's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Go'el Bastion
    World
    Malboro
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Spartacus_Owen View Post
    You point about FFXI not having a FF feel however, is invalid.
    Sorry, I am going to agree with Enkidoh, but FFXI did not have a FF feel to it. The Overarching story wasn't very accessible.

    The other thing is you are asking for a game that is currently unprofitable.
    (4)
    Current Jobs:
    Warrior Lv. 60
    Dragoon Lv. 60
    Paladin Lv. 55
    Dark Knight Lv. 55
    Monk Lv. 25

  3. #3
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I will come out and say I agree with you that it doesn't feel "Final Fantasy", but in the grand scheme of things, does it really need to? It brings its own feeling, and has Final Fantasy themes mixed in everywhere, from the jobs, to names of characters and bosses, and abilities and so on. The questions I pose to you is, what were you expecting? What did you want from the game? I frankly see it as a great addition to what Final Fantasy is.

    On a side note, I played FF11 for quite some time (since CoP was released). While I look back the game as a whole, I have a lot of fond memories, but I will tell you right now, I do not miss it, and I do not miss any of those design choices. I am glad that stuff is gone. I used to have the time to sit and party on mobs to level and endgame camp and so on, but I'm older now, I work, I have a family, I don't have the time for that sort of play style anymore, and SE acknowledges that with the choices they have given us in 14. I don't want everything handed to me, I just frankly don't have to the time to enjoy that kind of a game. Let it be what it is.
    (1)
    Last edited by Nyghtmarerobu; 10-14-2015 at 08:03 AM. Reason: Character Limit

  4. #4
    Player
    Blackbird1's Avatar
    Join Date
    Sep 2015
    Posts
    203
    Character
    Blackbird Eingrad
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Spartacus_Owen View Post
    You point about FFXI not having a FF feel however, is invalid.
    I too must agree with Enkidoh the old style was all well and good but not everyone can get into the older style of Final fantasy what your asking for is well self-centered and elitist as Enkidoh said next you'll be asking Square enix to make FFXIV turn based like older Final fantasy games if they did that the likely hood of the 1 to 5 mil players will probably drop to 10k if not less. And i highly doubt you'd find alot of raiders or other guys that wanna go back to standing in the line of Aoe's hoping that they will miss or that the block skills used for they're turn worked
    (2)

  5. #5
    Player
    Spartacus_Owen's Avatar
    Join Date
    Nov 2013
    Posts
    18
    Character
    Spartacus Owen
    World
    Hyperion
    Main Class
    Goldsmith Lv 52
    I knew I was going to get comments like the ones you all are posting none of your arguments have any merit..... Just because you are a casual player doesn't mean the ones of us who are not shouldn't have a challenge and yall should be able to get almost the same gear we get? If you want an easy game play console games. I strongly believe this game will not last nearly as long as FFXI has lasted.... Just look at the current character base and tell me people are not leaving. I took a break for about 6 months I come back all the people I raided with no longer log on. I dont see any familiar names. I am not the only one who feels this way. Unfortunately the people who agree with me already don't play. You all are entitled to your opinion and I respect that. You have to agree with me that Fire should not heal Ifrit....
    (2)

  6. #6
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Spartacus_Owen View Post
    I knew I was going to get comments like the ones you all are posting none of your arguments have any merit..... Just because you are a casual player doesn't mean the ones of us who are not shouldn't have a challenge and yall should be able to get almost the same gear we get?
    Sorry but fighting for claim over an enemy isn't challenging. Fighting said enemy might be challenging, but even back when I was playing 11, it was a zerg fest 90% of the time. And I hate to break it, but SE isn't stupid. They remade 14 to cater to the players. They realised most of its playerbase is quite older, so obviously they toned down the silly things 11 had, 24hr NM pops, and things of that nature, because realisticly, we just don't have the time anymore.

    On a side note, when 14 was originally released, it was what you wanted, super hardcore. It was very much like FF11, but you know where 1.0 is now? In the trash. If you don't like how it is now, then don't play it anymore. The game has been out for 3 years, and we're 1 expansion in, do you think its going to change?
    (1)
    Last edited by Nyghtmarerobu; 10-15-2015 at 12:27 AM. Reason: Character Limit

  7. #7
    Player
    Saphirro's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    all the FF series was based on choosing right attack per fight. As was mentioned above the fire shouldnt do any dmg to fire type enemies. Did u ever try to dry water with another water ? This is what i liked at FF now im disappointed. But they wont chance elemental damage because they cant even add multi-preview feature. And you are not crying japanese They dont care about west coz we are minority.
    (1)

  8. #8
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    So out of interest, how would you give tanks mechanics to deal with that are not tank swaps? This is just out of interest as i see no problem with tank swaps being required in this game, so are interested in how raids could deal with involving tanks in mechanics specifically for tanks if tank swaps were not part of it.

    Also wih the elemental issues you point out. If they introduced elemental strengths and weaknesses into the game that matter, the game would have to be fundementaly redesigned to accomadate this. WHM are the ones who have access to wind water and earth elements in game, BLM having fire, ice and lightning. BLM would be useless vs ifrit in its current design and also useless against shiva.

    Also all Final Fantasy entries in the series always change how mechanics work in the game, how elements work and how the various classes work. 9 and 10 had the WHM who were also the only ones who could summon primals. 7 and 8 had no class designations (except maybe tenuously the limit breaks in 8 giving some class division). 12 doesnt have the traditional summons or classes at all, anyone can do anything. 10 anyone could eventually use any kind of magic in the game.

    Final Fantasy entries have always changed their own in game rules and lore per entry in the series. Same with 14, it has developed its own set of rules and lore within the Final Fantasy Universe.
    (1)

  9. #9
    Player
    Saphirro's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by DarkmoonVael View Post
    Final Fantasy entries have always changed their own in game rules and lore per entry in the series. Same with 14, it has developed its own set of rules and lore within the Final Fantasy Universe.
    But it never changed element damage/resist in all the series. Ofc they will have to think way around for some dmg classes. Or they will have to change rotation. No big deal, SE should first think about core aspects of FF.

    I dont agree with your statement "BLM would be useless vs ifrit" since it would take extra dmg from ice/water attacks. Lets say 200% dmg with infinite mp would be op. VS shiva 3stacks of AF + 200% damage would give you enough to swap your stance to regen mp and swap back to deal dmg again. There is no issue in adding small filler spells that use non aspected spells from other classes - ACN ruin.
    (0)

  10. #10
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Saphirro View Post
    But it never changed element damage/resist in all the series. Ofc they will have to think way around for some dmg classes. Or they will have to change rotation. No big deal, SE should first think about core aspects of FF.

    I dont agree with your statement "BLM would be useless vs ifrit" since it would take extra dmg from ice/water attacks. Lets say 200% dmg with infinite mp would be op. VS shiva 3stacks of AF + 200% damage would give you enough to swap your stance to regen mp and swap back to deal dmg again. There is no issue in adding small filler spells that use non aspected spells from other classes - ACN ruin.
    200% is unbalanced and something that previous FF games did not do to that extent. So yes if we are going to grossely exaggerate figures, then maybe your argument has some ground.
    (1)

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