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  1. #51
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Metathetical View Post
    Elemental damage in traditional FF games is actually really boring from a design perspective, for the most part.
    Quote Originally Posted by Spartacus_Owen View Post
    Ok and spamming fire until you get a fire proc is thrilling?
    Don't worry, soon you'll hardly give a damn about Firestarter procs. (But at least you're using all three elements in any given fight...)

    Agreed though. Traditional FF elemental mechanics are really, really dull. The possibility of elements actually having more to them than just potency and caster-specific "additional effects" tacked on, though? Likely quite interesting.
    (0)

  2. #52
    Player
    Spartacus_Owen's Avatar
    Join Date
    Nov 2013
    Posts
    18
    Character
    Spartacus Owen
    World
    Hyperion
    Main Class
    Goldsmith Lv 52
    A lot of things make Final Fantasy Feel like a Final Fantasy title and yes magical Resistance is one of them it's in every title. Also take a look at summoner the main thing about being a summoner and they do vary from title to title however the main thing is summoning a massive entity to some damage. In XIV you summon what little spirits and the one that is mostly used is Garuda? They hardly look like the actual primal. I can see the hate flow coming in now but look at BRD an archer dps class why not have Ranger for that? Why can't we have a buffer class? Some one who just buffs and debuffs. I am sure yall are going to say that is boring has no depth. I think it is quite interesting. 1.0 was in no way shape or form a uncompleted game. You can say well it failed, it's in the trash, 2.0 wins! All you want. The truth of the matter is 2.0 and yoshi p would not be here if not for Tanka and 1.0. All of this will be a mute point a few years down the road I really do not see XIV lasting that long. Once blizzard comes out with their next big thing everyone will jump on that bandwagon.
    (0)
    Last edited by Spartacus_Owen; 10-16-2015 at 09:18 AM.

  3. #53
    Player
    Spartacus_Owen's Avatar
    Join Date
    Nov 2013
    Posts
    18
    Character
    Spartacus Owen
    World
    Hyperion
    Main Class
    Goldsmith Lv 52
    Another thing about this game which is just terrible to people who actually play and work for the gear is look at the new 24 man raid the Void Ark you have be 175 to enter..... ok so which means its going to drop 190+ gear same on par with alexander..... also the raid will be like all the others no challenge what so ever they hand people in this game candy all the time. Nothing at all to work towards.. No sense of self accomplishment that makes MMO's fun. That in my opinion is the worst part of this game. They keep making it easier and easier. This game has nothing special look at the Zeta's they should be incredibly long to get time consuming you hardly see them around but fantasize when you do. They made them even easier to get know you can get them in 3 weeks or less. Nothing to it.
    (0)
    Last edited by Spartacus_Owen; 10-16-2015 at 09:35 AM.

  4. #54
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,350
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    See, that is your problem - you're only thinking of the game through the prism of a hardcore, endgame focused player. That type of player, believe it or not, are actually not the sort of player whom Yoshi is on record as saying are the main audience they were aiming for with this game - it is actually the casual, mainstream, 'never played a MMO before' type of player which this game was really aiming for. Like or not, that is the design brief for this game and SE are sticking to it. So once again, I state this game simply is not meant for you, as it will never satisfy your tastes in games.

    That does not make SE wrong for doing so or mean your opinion is wrong either, it's just how things are. SE are not going to change the fundamental nature or direction for this game.
    (3)

  5. #55
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,891
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Spartacus_Owen View Post
    Another thing about this game which is just terrible to people who actually play and work for the gear is look at the new 24 man raid the Void Ark you have be 175 to enter..... ok so which means its going to drop 190+ gear same on par with alexander..... also the raid will be like all the others no challenge what so ever they hand people in this game candy all the time. Nothing at all to work towards.. No sense of self accomplishment that makes MMO's fun. That in my opinion is the worst part of this game. They keep making it easier and easier. This game has nothing special look at the Zeta's they should be incredibly long to get time consuming you hardly see them around but fantasize when you do. They made them even easier to get know you can get them in 3 weeks or less. Nothing to it.
    Yet to those who did do Savage, and are by now mostly in the process of gearing out their alts (yay multiple jobs one one character, very Final Fantasy, right), this is one of the few chances for horizontal gearing, supplementing esoteric expenditure or filling in the 'never-drop' gaps.

    As for the Zetas, I'm quite glad they're finally down to a 'mere' month or less of light daily grinding. Partly because they're no longer relevant, but mostly because what you might see as a challenge -- pooling countless hours into something -- I see as sometimes even detracting from the actual challenges of the game, i.e. something that is actually difficult, individually, to do (like Savage content). I understand that commitment, as shown in time sinks, can be rewarding in itself, but "easy" in this case isn't as opposed to "difficult", only "long" or "painful".
    (0)

  6. #56
    Player
    Metathetical's Avatar
    Join Date
    Oct 2015
    Posts
    7
    Character
    Astra Zero
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Spartacus_Owen View Post
    Ok and spamming fire until you get a fire proc is thrilling?
    If you think BLM 60 astral phase is about 'spamming fire until you get a fire proc' then you're a pretty bad BLM.

    Plus in general, the hard part about the BLM rotation isn't about making decisions, it's about adapting your rotation to movement, to invulnerability phases (Enochian falling off with 1 second last on a B4 cast is such a terrible feeling), etc. Even in the ATB games, you don't have as much time pressure as you do in an MMO boss fight.


    Quote Originally Posted by Spartacus_Owen View Post
    I can see the hate flow coming in now but look at BRD an archer dps class why not have Ranger for that? Why can't we have a buffer class? Some one who just buffs and debuffs.
    But... that's what BRD (and MCH) are. They buff allies and debuff enemies in exchange for being worse at DPS than the other DPS classes.
    (2)

  7. #57
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Spartacus_Owen View Post
    Another thing about this game which is just terrible to people who actually play and work for the gear is look at the new 24 man raid the Void Ark you have be 175 to enter..... ok so which means its going to drop 190+ gear same on par with alexander..... also the raid will be like all the others no challenge what so ever they hand people in this game candy all the time. Nothing at all to work towards.. No sense of self accomplishment that makes MMO's fun. That in my opinion is the worst part of this game. They keep making it easier and easier. This game has nothing special look at the Zeta's they should be incredibly long to get time consuming you hardly see them around but fantasize when you do. They made them even easier to get know you can get them in 3 weeks or less. Nothing to it.
    I think those of us who are working on savage alexander would really disagree with your statement about nothing is challenging. What content are you basing this off? Have you been into savage alexander at all?

    Trying working towards all of the i170 HQ crafted gear for your crafters and see if that feels like an achievement after you get it. (Gating behind this has been terribly designed, but thats another issues).

    If you did the zeta before the nerfs, it was indeed a long task to undertake. But they eased it over time. I see nothing wrong with this. People can get things first and have it for a long time before those who dont want to put as much effort into it. I really dont see the problem with easing the content so others can catch up and enjoy it. I find the attitude that only a few people should be able to have certain things to be very weird and self fulfilling. In terms of weapons, its has always been the raid weapon which was the one that required skill to get, the relic requiring time and patience.

    I am an end game raider, have been for a long long time and i see no issue what-so-ever with things being eased over time so more people can have access to them. This includes raids, relics, crafting and gathering.
    (2)

  8. #58
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    I like that you took the time to respond to each of my statements, don't have time at the moment to do the same. First the idea that you think game companies should forget about profit, have an unlimited budget so they can keep us happy with constant new content seems to be something of a pipe dream. Sorry but you must live in some alternate universe.

    As far as content goes and side stuff. There is a lot to do side wise, not just crafting. I know many who only think of that as side content and leveling all the jobs. Most of them have never bothered with the Beast Tribe dailies, never done the Moogle Post quests, never done the sight seeing. I could go on. Many of them refuse to do that they think it's beneath their end game sensibilities. But I know many who always find something else to do. I for one leveled new characters, went through all the old content, and wow I found I discovered more things about the lore and story I missed the first time around. But I know thats only unique to me most have no desire to do things over. The other problem is many, especially end gamers always try to do everything as fast as they can. Every single end gamer I know that gets everything maxed including crafting/gathering as fast as they can ends up bored. And it's not just in this game. Those who take their time and enjoy the whole process usually don't get bored.

    My statement that no one is forcing anyone to play this game brought a response from you that people are forced to keep playing so they can get the 210 gear. I think you didn't understand what I was saying. If anyone dislikes this game so much why are they still playing it? SE is not forcing them to keep playing. They can quit, and stop paying for it and go do something else.

    I do agree with the statement about PVP, PVE. Though I don't think the reason is PVP is there to add content so the need to develop better PVE content isn't needed. PVP is there because sadly every MMO out there has to have it because of player demand. There are many PVP players who are going on the forums asking for open world PVP even. Many for some strange reason got this game because, since Yoshi was such a big PVPer they thought FF14 would end up being a big PVP MMO.

    Still to this day I still feel the best and most unique MMO out is The Secret World. There is PVP content in it but the PVE content is so awesome that the PVP content suffered as not enough players kept doing it to keep it viable. I don't think the current PVP content is ever going away though in this game.

    Another unique MMO out there is the first sandbox MMO released since Eve Online, at least released for the west, is Arche Age. I play it also and have created my own content there and have a blast. I have thought it would be cool for SE to at least add a sandbox style hybrid with this game. The issue though is a true sandbox allows the players to make their own content. That probably won't work here as I think most want the content to be made for them.

    As far as your statement that it is very hard to make content in a MMO unique and good is hard to do. That I agree with that. As I mentioned The Secret World when it came out ,and still is, the most unique MMO there is. And it has great content, but many didn't like it because it was too unique. Many are still stuck in the fantasy style mom for one. a modern day horror MMO isn't what they want. All the game mechanics are on a steep learning curve and how it is implemented is not what many are use to. I think all the complaints about MMOs mostly being the same and wanting something new really doesn't hold up. People go back to what they are use to.
    (1)
    Last edited by Lainmyst; 10-17-2015 at 04:33 AM.

  9. #59
    Player
    Spartacus_Owen's Avatar
    Join Date
    Nov 2013
    Posts
    18
    Character
    Spartacus Owen
    World
    Hyperion
    Main Class
    Goldsmith Lv 52
    The most generic response if you don't like it stop playing. Gotta love it
    (0)

  10. #60
    Player
    Xenni's Avatar
    Join Date
    Oct 2015
    Posts
    1
    Character
    Xenni Lihzel
    World
    Brynhildr
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Spartacus_Owen View Post
    The most generic response if you don't like it stop playing. Gotta love it
    The most generic response of a troll: Discredit people's responses by nitpicking one paragraph while balantly ignoring all the other facts in the whole response. Gotta love it
    (5)

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