Quote Originally Posted by Nyghtmarerobu View Post
1 - Flying 2 - Level cap increase 3 - New Playable Race 4 - 3 New jobs 5 - 5 new zones 6 - 8 new dungeons 7 - Entire New story 8 - 1 new raid 9 - 2 new trials 10 - expanded abilities for battle classes, crafters and gatherers 11 - Specialists for crafters 12 - Collectables for crafters and gatherers 13 - 1 new PvP map 14 - airship exploration 15 - New hunt marks 16 - New Triple Triad Cards 17 - Unsyncing old content
There's a difference between adding more of the same and actually adding something to the model. The only points here that arguably could have added something to the model were Flight, Crafter specializations, the New jobs, and Unsynced older content, and yet Flight added nothing to either exploration as a whole, only accelerating it per standard-fare MMO (lack of added) mechanics, the New jobs are infamously little more than a mash-up of older jobs, the crafter specializations contradicts the general purpose of being able to level everything on one character (forcing alt characters just as eso count does), and the unsynced content contributes only to story carries and glamor farms. I can't point of any of these and say "this changed how the game felt, for the better."