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  1. #31
    Player
    Metathetical's Avatar
    Join Date
    Oct 2015
    Posts
    7
    Character
    Astra Zero
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Elemental damage in traditional FF games is actually really boring from a design perspective, for the most part. You usually get each tier of elemental damage spell at roughly the same time, which means it doesn't introduce any tactical choices: either the enemy is more vulnerable to one element, in which case you always want to use that element, or they're not, in which case you use whichever one you like the most. You might as well just give the black mage one 'generic damage' spell and have certain monsters take more or less damage from it.

    There are some exceptions, like enemies with changing/randomized weaknesses, putting on elemental absorbing gear and using it to heal, etc., but in general it's actually a pretty boring mechanic. I can't imagine how you'd implement it in an interesting way.

    Monsters doing elemental-aligned damage is somewhat more interesting because it creates decisions like 'do I want to wear this gear with really nice defensive stats, or this gear that has moderate defensive stats but lets me absorb the boss's huge fire-aligned attack?'. But in traditional FF games you have unlimited gear space, so 'forcing' the player to keep around fire-absorbing gear has no downside. You can't really do that in FFXIV.

    I think the grindy nature of MMOs compared to traditional RPGs also pushes people towards making more 'optimal' decisions. If you're going to fight a boss once, then sure, you don't have to think about what your gearing strategy is. But if you're going to do it hundreds of times for XP/loot/whatever, you're going to gravitate towards the one optimal loadout and ability rotation.
    (1)
    Last edited by Metathetical; 10-15-2015 at 03:23 PM.

  2. #32
    Player
    Blackbird1's Avatar
    Join Date
    Sep 2015
    Posts
    203
    Character
    Blackbird Eingrad
    World
    Balmung
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Spartacus_Owen View Post
    You point about FFXI not having a FF feel however, is invalid.
    I too must agree with Enkidoh the old style was all well and good but not everyone can get into the older style of Final fantasy what your asking for is well self-centered and elitist as Enkidoh said next you'll be asking Square enix to make FFXIV turn based like older Final fantasy games if they did that the likely hood of the 1 to 5 mil players will probably drop to 10k if not less. And i highly doubt you'd find alot of raiders or other guys that wanna go back to standing in the line of Aoe's hoping that they will miss or that the block skills used for they're turn worked
    (2)

  3. #33
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Saphirro View Post
    But it never changed element damage/resist in all the series. Ofc they will have to think way around for some dmg classes. Or they will have to change rotation. No big deal, SE should first think about core aspects of FF.

    I dont agree with your statement "BLM would be useless vs ifrit" since it would take extra dmg from ice/water attacks. Lets say 200% dmg with infinite mp would be op. VS shiva 3stacks of AF + 200% damage would give you enough to swap your stance to regen mp and swap back to deal dmg again. There is no issue in adding small filler spells that use non aspected spells from other classes - ACN ruin.
    200% is unbalanced and something that previous FF games did not do to that extent. So yes if we are going to grossely exaggerate figures, then maybe your argument has some ground.
    (1)

  4. #34
    Player
    Saphirro's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Nyghtmarerobu View Post
    Do you really believe this? We got a ton of things..

    - Flying
    - Level cap increase
    - New Playable Race
    - 3 New jobs
    - 5 new zones, 8 if you count ishgard and idyllshire
    - 8 new dungeouns
    - Entire New story
    - 1 new raid
    - 2 new trials, and 2 extreme versions of those (which are also primals)
    - expanded abilitys for battle classes, crafters and gatherer's
    - Specialists for crafters
    - Collectables for crafters and gatherers
    - 1 new PvP map
    - airship exploration
    - New hunt marks
    - New Triple Triad Cards
    - Unsyncing old content

    And these are just major points, but if you limit yourself to just a few things, I can see why you'd feel like you paid for trash. But that is not my problem, nor is it the developers fault that you can't find more things in the game you enjoy.

    http://na.finalfantasyxiv.com/lodest...98c204c6199e5a - 3.0 Patch notes.
    Flying - something new in mmo games
    lvl cap increase - something new for expansions all over the world
    3 new jobs - at least some improvement
    5 new zones - the only difference there is few new npc and flying otherwise recycling of old database
    new story - most of players play this game for end game content so yes i take it as + but not mandatory to game
    1 new raid - u calling it raid ? i think i was clear in my previous post
    2 new trials - that are more challenging than raid with lower ilvl. Why?
    new abilities - ofc you have new lvl cap
    specialist for crafters - not very useful for end game content but yes you got something to do for a week
    Collectables for crafters and gatherers - again something new in mmo worlds
    PvP - is actually some1 playing PvP ? coz its empty
    airship - finally something original
    hunt - none bother with that
    cards - most of us play this game not because of cards
    unsyncing old content - yes finally after years of requests we had to pay for this option

    and i can continue. So yes it was paid fail. You get nothing extra for 40euros, pretty much as was mentioned above by others, no end game content. So yes for 5 months of no contents is overpaid nothing. As i said above why pple should buy this when they can buy other mmo that includes all above and includes normal end game content?
    (1)

  5. #35
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Saphirro View Post
    As i said above why pple should buy this when they can buy other mmo that includes all above and includes normal end game content?
    Maybe becuase they enjoy playing this game.
    (2)

  6. #36
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nyghtmarerobu View Post
    1 - Flying 2 - Level cap increase 3 - New Playable Race 4 - 3 New jobs 5 - 5 new zones 6 - 8 new dungeons 7 - Entire New story 8 - 1 new raid 9 - 2 new trials 10 - expanded abilities for battle classes, crafters and gatherers 11 - Specialists for crafters 12 - Collectables for crafters and gatherers 13 - 1 new PvP map 14 - airship exploration 15 - New hunt marks 16 - New Triple Triad Cards 17 - Unsyncing old content
    There's a difference between adding more of the same and actually adding something to the model. The only points here that arguably could have added something to the model were Flight, Crafter specializations, the New jobs, and Unsynced older content, and yet Flight added nothing to either exploration as a whole, only accelerating it per standard-fare MMO (lack of added) mechanics, the New jobs are infamously little more than a mash-up of older jobs, the crafter specializations contradicts the general purpose of being able to level everything on one character (forcing alt characters just as eso count does), and the unsynced content contributes only to story carries and glamor farms. I can't point of any of these and say "this changed how the game felt, for the better."
    (0)

  7. #37
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Saphirro View Post
    probably but if you look back you had few good raids, that were for free. Most of players are under i180 because a lot of old players left. The only thing that keed old players is end-game content and sorry 4 bosses rly isnt end game content. Since this game is PvE oriented and PvP isnt really something to be thrilled for, the SE should start thinking about old players, not just about new.

    PvE? We have this? IV only seen the open world as mostly catered to crafters and gatherers cause once you hit 60 all battle related stuff is in timed instances? Cept hunt mobs but these are hit and miss. Raids are awfull period open world content as a battle class awfull (and I mean as a level 60 class). Gear progression.....im not even going to touch this.
    (1)

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dererk View Post
    PvE? We have this?
    Since we do call the traditional 12-by-12 meter boss room and environment, yes, we have PvE. The merits of including such into the category are debatable.
    (0)

  9. #39
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Question for you all. If you could take what defines or highlights "Final Fantasy" across multiple the majority of its iterations, what would it be? Not just chocobos or crystals, but what it lends to gaming generally...
    (0)

  10. #40
    Player
    Saphirro's Avatar
    Join Date
    Sep 2015
    Posts
    31
    Character
    Eevee Saphirra
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Shurrikhan View Post
    Question for you all. If you could take what defines or highlights "Final Fantasy" across multiple the majority of its iterations, what would it be? Not just chocobos or crystals, but what it lends to gaming generally...
    not sure if you meant this but
    - elements - damage resist absorb, pretty much in all FF
    - gunblades - a lot of characters are using this weapon
    - philosophy - Gaia (although mostly presented in FFVII)
    - primals - they were present in most of FFs in few even as summons

    surly there is more any1 can continue if he remember more core elements
    (0)

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