


To be fair, aside from right at the start, those attacks are scripted to come with the horses. Also, the cast bar shows it. So you should be able to adjust with slight lag.
Because I don't like letting my party down. I don't feel like I can heal to my standard and would rather not let people die. It's just one of those things. I'm a perfectionist when coming to healing. I feel bad when people die. /shrug
And I have no idea why this is an issue my computer has with the vault. It's actually only the last boss. I have no problem with the dungeon at all, save the last boss. You'd think the second boss would give me more lag than the third but I have no problem with boss #2. It's like that with Fractal. I have no idea why it's only the #1 that makes me lag a ton. The rest before and after is smooth sailing. No lag. But I get to the first boss and it's really hard to avoid the telegraphs-o-death. lol Afterward, the lag all goes away.


Have you tried adjusting all the game graphics to near minimum, special effects especially? If it's only singular fights that cause the trouble it might be they have some loosely coded graphics or effects that cause your client to lag, more than any net lag. This might be a bit far fetched but.. have stumbled to odder problems at times. And this one should be fairly easy to test at least.
If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.
the vault is difficult lol
I'll check into that. Thanks. =)Have you tried adjusting all the game graphics to near minimum, special effects especially? If it's only singular fights that cause the trouble it might be they have some loosely coded graphics or effects that cause your client to lag, more than any net lag. This might be a bit far fetched but.. have stumbled to odder problems at times. And this one should be fairly easy to test at least.

Only issue I've had was that for some reason, on the same run, the chains wouldn't break, even if the players were end to end on the board.
Healed it both as Scholar and Astrologian recently, it was easy as Scholar with a Pld as tank but a tad annoying as Astrologian with a Dark Knight as a tank as the Dark Knight seemed a bit squishier... He didn't die though so I did my job however the Black Mage managed to kick the bucket because they weren't avoiding aoe's... Oh well, that I have no control over... Unless he was paralysed which he wasn't, lol.
Its like in T6 its the distance you move not the distance between the players. the closer people are to begin with the sooner tethers break. So generally all should stick to boss ass (assuming theres a melee) to have the best chance for easy breaking.
Also healed it on all healers... leveled SCH first and struggled hard the whole dungeon, especially MP wise. AST in Diu felt like heaven once I started WHM and got there it was a walk in the park. Just needed to get comfy with the mechanics.
I don't think this is a difficult fight at all.
Altar Pyre = Indominatibility/Assize or Medica(II)/Emergency tactics + succor
Holy Chain = Keep a Divine Seal regen running on Tank / Lustrate
Heavensflame = Don't stand in stupid
Chess pieces = Simply have tank, tank in the back of the room. Gives you plenty of time to see and adapt and reposition
50% Phase = Healer DPS FTW!
For AST i don't know considering I don't play one, the main thing is really to dodge stupid, which is not such a hard task. We've had Circle AOE's every single dungeon up until now, only difference is the chess pieces you need to take into account now too. With right positioning this is a simple fight.
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