It's on its way.That idea has actually been recently used in WoW, in the form of proving grounds. Basically it's an encounter where each of the 3 roles has a task to fulfill or they don't pass. Dps kill waves of enemies that don't hit back. Healers heal npc's who fight waves of enemies. Tanks fight waves of hard-hitting enemies while an npc heals them. Everyone has a timer. The only difference to your suggestion was that it's not a group dungeon, but a solo one. Why make other people wait around for that one person, after all. Proving grounds gates the WoW equivalent to DF expert dungeons, and to this day after a year the gating was introduced you can still read occasional complaints about how it's too hard.
Not going to lie. A version of PG would be amazing to have in this game. Not for the DF gating though, I don't care for that. But to test yourself by pushing up the difficulty of the encounter to earn achievements or items. For me, getting the highest dps achievement was one of the most memorable things of the latest WoW expansion.



It will be interesting to see how that turns out.
Now if only it could also teach players a little bit of responsibility for their roles...
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote

