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  1. #21
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    the gems could be a nice look; scroll too actually (though when I think scroll magic my brain instantly thinks Sanzo from Saiyuki ;p which then, probably would look ridiculous.) Fan dancer as a healer could be a beautiful aesthetic Job, but then we get into the Healers who heal through damage thing... Which I love (one of the mages from RIFT, BloodMage, Mistwalker Monk from WOW [low levels] etc) but would be too much of added dps and make therefore ... Required Raid Position for the dps checks
    (1)
    "Welcome to the ranks of the blue mages. However, at this moment you are but an empty vessel--a base creature, weaker than the most ordinary mortal. A blue mage must wrest her strength and vitality from her enemies. Show me your hunger for unrivaled power! This is the only guidance I shall give you."
    ~ Final Fantasy XI Treasures of Aht Urhgan

  2. #22
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    Dolls

    Dolls like in Final Fantasy X would be a lot of fun for the different possible glamour's.



    Advance Job: Psychic (Starts at level 30)
    -Role: Healer
    -Weapon: Dolls
    -Concept: “Fight/Heals using Telekinesis, Teleportation and other psychic abilities. they are a true DPS healer using their skills for recovery purposes. (They are the opposite of the Astrologian they focus on healing by dealing damage, and debuffing their enemies.

    Concept Skills:
    1.) Telekinesis I & II: Does damage to enemy, or recovers the friendly target HP. (Can be used on friend or foe)
    2.) Reflect/Reflect II: Redirects one/two magical spell.
    3.) Brainstorm: Inflicts confusion on the enemy causing them to attack your targets for a short duration.
    4.) Water I, II, III: Deals water damage to the target. Recovers a percentage of X HP to the member with the lowest HP.
    5.) Teleport: Teleports to a chosen location on the map.
    6.) Tractor: Teleports ally to your location.
    7.) Power Break: Reduces enemy physical attack power.
    8.) Magic Break: Reduces enemy magic attack power.
    9.) Armor Break: Reduces enemy physical defenses.
    10.) Mental Break: Reduces enemy magical defenses.
    (4)
    Last edited by Brightshadow; 10-06-2015 at 09:41 AM.

  3. #23
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,293
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I noticed a number of people are mentioning weapon ideas which are technically already in the game, but are actually used by Disciples of the Hand and Land as tools not weapons (scythes are used by BTN, as they're meant to be, hammers are used by BSM).

    And I don't see a Chemist type healing class being added simply because we already technically have Chemist in the game, albeit not a healer, Alchemist (ALC), as a Disciple of the Hand, and not only would the name be confusing to determine which is which, a healer that uses items to heal would probably just be too difficult to work with (for one thing, it would suddenly create a demand for healing items and the materials needed to synthesize them, causing a massive upheaval in the economy, which is why such a job was never implemented in FFXI either).

    I'm all for more healers though (and new weapon ideas for classes), but a little common sense is needed first.
    (1)

  4. #24
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Brightshadow View Post
    .....
    THIS.
    PLEASE!!
    (0)

  5. #25
    Player
    Seraphyel's Avatar
    Join Date
    Apr 2015
    Posts
    69
    Character
    Nyel Netherwind
    World
    Lich
    Main Class
    White Mage Lv 51
    Whips would be really nice. Quistis reloaded!
    (0)
    Last edited by Seraphyel; 10-08-2015 at 11:30 PM.

  6. #26
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Enkidoh View Post
    snip
    What you are describing are the very base.A tiny scyth and a battle scythe are different.


    Same with hammers.
    The alchemy part is right to a sense.


    But, common sense (you have it right?) would tell you that given how this game is, chemist wouldnt use physical items but instead have an infinite supply of "items" that is made plausible by some lore reason or w/e.


    Mch doesnt have ammunition afterall.
    (0)

  7. #27
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Puppets, Gems and fans (dancer) are very nice ideas. Personally I'd love the puppets one!

    Lore-wise a healer weapon is primarily used to channel our healing skills but there could be exceptions like an exorcist-type of healer that usually has to face voidsents, demons and so on. I can see it wielding a very cool schyte! It could even sports a more masculine general look, not that I mind our more ethereal healers, quite the opposite, but to add some diversity is nice.

    I can picture its relic looking like a big bladed cross already.
    (1)
    Last edited by Greven; 10-11-2015 at 01:35 PM.

  8. #28
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    med kit. 10char
    (0)

  9. #29
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by tjw View Post
    This doesn't really make sense to me, to be honest. All jobs, not just healers, are either locked to weaponskills or magic and have limited interaction/weapon action to that effect;
    Think you missed my point, I'm not talking interaction with the weapon I'm talking use as a weapon. I'll clarify, people are suggesting scythe as a Mage weapon. Would you really want to see a scythe get used for nothing but auto attacks? Do you think it makes sense that a scythe would do as much damage as a book when it hits someone? because if a scythe goes to a Mage that's how it will end up, it will just be a glorified staff that will never see action as the Mage will be at range anyway. It might get some cool animations sure, but it won't be for attacks, it'll be for channeling magic or using abilities or whatever.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  10. #30
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I would like to see this, Deuce from FF Type 0 using her flute.
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

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