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  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,289
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    I noticed a number of people are mentioning weapon ideas which are technically already in the game, but are actually used by Disciples of the Hand and Land as tools not weapons (scythes are used by BTN, as they're meant to be, hammers are used by BSM).

    And I don't see a Chemist type healing class being added simply because we already technically have Chemist in the game, albeit not a healer, Alchemist (ALC), as a Disciple of the Hand, and not only would the name be confusing to determine which is which, a healer that uses items to heal would probably just be too difficult to work with (for one thing, it would suddenly create a demand for healing items and the materials needed to synthesize them, causing a massive upheaval in the economy, which is why such a job was never implemented in FFXI either).

    I'm all for more healers though (and new weapon ideas for classes), but a little common sense is needed first.
    (1)

  2. #2
    Player LeeraSorlan's Avatar
    Join Date
    Sep 2014
    Posts
    460
    Character
    Leera Katz
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Enkidoh View Post
    snip
    What you are describing are the very base.A tiny scyth and a battle scythe are different.


    Same with hammers.
    The alchemy part is right to a sense.


    But, common sense (you have it right?) would tell you that given how this game is, chemist wouldnt use physical items but instead have an infinite supply of "items" that is made plausible by some lore reason or w/e.


    Mch doesnt have ammunition afterall.
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