Quote Originally Posted by Cabalabob View Post
A whip, like rydia and quistis I also like the idea of chakrams or darts or bombs. The problem with healer weapons though is that it's kind of a waste unless they get some weaponskills which probably won't happen cause it'll open up the skill speed/spell speed issue PLDs and DRKs are facing. So if they give them a weapon that seems like an actual damaging weapon it'll be disappointing to see it as nothing but auto attacks (which it won't even do most of the time unless it's a ranged weapon as mages are ranged).
This doesn't really make sense to me, to be honest. All jobs, not just healers, are either locked to weaponskills or magic and have limited interaction/weapon action to that effect; in fact, Astrologian may be the job that has the MOST interaction with their weapon in regards to Draw and Lightspeed. Unless you mean animations, which are not locked to the weapon but the job...?

Back to topic, I always thought measures would be a good healer weapon to add in. Granted, they've only appeared in one game so far (FFXII), but star globes were a new weapon class to appear in XIV, so...who knows.