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  1. #1
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kosmos992k View Post
    In Duty Finder, it's no one's and everyone's party, there is no expectation of ability, no lying about ability to get into a run, nothing like that at all. The Duty Finder is for players of all ability. In that environment, a parser by default becomes a weapon that can be used to exclude players who are either new or not as good as others might wish. That is a major change from the current environment in which the Duty Finder is a useful resource for new players, and others alike. Imposing a parser ultimately makes the resource designed to help new players and others a much less forgiving and tolerant place and effectively cuts off that avenue for players who need pick up groups.
    You keep missing the part where nobody is talking about other players performing up to community standards, they're talking about performing up to the very low and basic standards SE has put forth for many of their encounters.

    Just a few pages ago myself and a few other posters have illustrated that many of the dungeons that have ended up in Ex roulette and a number of new the Heavensward leveling dungeons do actually place some very low requirements for players to meet, failure to meet those low requirements can actually make it impossible to clear those dungeons.

    You can say there are "new" and "not very good" players all you want, but what does that say for dungeon runs that either just aren't being completed due to failing to pass checks or that are being completed by just 3 of the party members?

    There is a very low bar of expected play for a lot of this content, and it isn't community set. There are cases where there are players playing so far beneath that bar that they might as well not be there at all, or in the worst case they are actually hindering the party because the dungeon is expecting 4 players to be performing at a minimum skill level.

    So what are people in this thread asking for?

    A tangible feedback tool that is made available to the entire playerbase to allow many of these "new" and "not so good" players to see where they stand and maybe improve to the point that they are actively contributing. Nobody is asking or expecting them to go above or beyond, nor are they sitting here thinking that there's suddenly going to be this new wave of pro level players, but hey if it happened would that actually be so bad?

    If you do anything from playing a game to taking up a hobby, how do you become better at it? Through practice and feedback.

    Even someone shooting hoops in their backyard for fun knows when they're missing the basket, and someone giving them pointers on their shooting form isn't suddenly expecting them to tryout for the NBA.

    What all of this fear mongering and negativity against the addition of a self improvement tool is really doing is basically saying "we don't want players to get better" or "We don't want players to have the tools to help themselves, instead just let them be bad" which to be perfectly honest comes across as far more toxic to the community to me than the alternative.
    (8)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ryel View Post
    Even someone shooting hoops in their backyard for fun knows when they're missing the basket, and someone giving them pointers on their shooting form isn't suddenly expecting them to tryout for the NBA.
    Said person giving pointers is obviously not also sitting there keeping tally. Parsing someone in a party environment is not giving the individual player tools to up their game it's giving others a tool to preen over less skilled characters and force their ideal of what needs to be done upon them.

    Like I said before it's just not as simple as putting this system in and expecting people who don't even know what a parser is to understand what those numbers represent and how to accuractly interpret them without falling into bad habbits.

    Bad DPS aren't just bad at rotations they are bad at dodging, being situationally aware of party members and mechanics that surround them. In the content that doesn't require this the bar is set so low a parser has no real use as it's a matter of looking at who is AFK against the wall if your somehow failing dungeon DPS checks. Throwing these powerfull tool at peoples feet is just asking for trouble as far as I'm concerned. Again YOU and people who parse may understand the numbers and know what's going on but it will just become a straight up numbers game to people causing bad habbits in the bad DPS. Sure maybe the numbers will go up but what about dodging and not getting killed? Proper Mechanics? Plenty are bound to forgo dodging an attack because it would lower their DPS, hell we allready see it in the parsing community allready.

    Your trying to fix one problem and introduce another.
    (2)
    Last edited by Jynx; 10-13-2015 at 08:35 AM.