You keep missing the part where nobody is talking about other players performing up to community standards, they're talking about performing up to the very low and basic standards SE has put forth for many of their encounters.
Just a few pages ago myself and a few other posters have illustrated that many of the dungeons that have ended up in Ex roulette and a number of new the Heavensward leveling dungeons do actually place some very low requirements for players to meet, failure to meet those low requirements can actually make it impossible to clear those dungeons.
You can say there are "new" and "not very good" players all you want, but what does that say for dungeon runs that either just aren't being completed due to failing to pass checks or that are being completed by just 3 of the party members?
There is a very low bar of expected play for a lot of this content, and it isn't community set. There are cases where there are players playing so far beneath that bar that they might as well not be there at all, or in the worst case they are actually hindering the party because the dungeon is expecting 4 players to be performing at a minimum skill level.
So what are people in this thread asking for?
A tangible feedback tool that is made available to the entire playerbase to allow many of these "new" and "not so good" players to see where they stand and maybe improve to the point that they are actively contributing. Nobody is asking or expecting them to go above or beyond, nor are they sitting here thinking that there's suddenly going to be this new wave of pro level players, but hey if it happened would that actually be so bad?
If you do anything from playing a game to taking up a hobby, how do you become better at it? Through practice and feedback.
Even someone shooting hoops in their backyard for fun knows when they're missing the basket, and someone giving them pointers on their shooting form isn't suddenly expecting them to tryout for the NBA.
What all of this fear mongering and negativity against the addition of a self improvement tool is really doing is basically saying "we don't want players to get better" or "We don't want players to have the tools to help themselves, instead just let them be bad" which to be perfectly honest comes across as far more toxic to the community to me than the alternative.



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