
What does it matter? You're just gonna fly over it all anyway, or run through it on your chocobo and then make a forum thread complaining about Heavy and how we can't avoid encounters effectively.I understand why you wouldn't want all the areas to be dangerous, but at the same time the entire world is completely safe to run around in. I can kill an entire army of mobs single handedly, and I'm losing my immersion this way. I go to a dungeon and enemies are much harder to kill than the ones in the overworld. The overworld itself is pathetic in terms of enemies. The only time I'm in any danger is when I'm very underleveled for a zone. I think it would be better to create a dangerous overworld and perhaps even make the enemies give enough XP that it would be worth it to fight them instead of grinding fates or spamming dungeons.

I don't see this as an issue, honestly. SE did a very successful job of keeping 2.0's content relevant throughout the whole of 2.0, whether this was by making you go back to it for relics or adding new loot like ponies.
Obviously 2.0 content has been left behind because we're in 3.0 now and I am sure they plan to keep all 3.0 content in circulation as much as they can the same way they did 2.0.

Nat's True Day Job
Killing Squids: https://zkillboard.com/character/94500886/
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ragnarok online
for you it means playing with others, for others it means to dominate you and have a bigger e-pen
for both groups its fun and the reason to play
Last edited by ServerCollaps; 10-12-2015 at 08:47 PM.
I wouldn't mind getting the feeling of being lost. Kazham anyone? And not like FFXIV 1.0 lost where you swore you made this same left turn already.
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