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Thread: Dancer Tank!!!

  1. #21
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kuwagami View Post
    Not really. You just have to see the difference in damage taken by a DRG and any tank at equal ilevel if they try to tank anything. A light-armored tank would get wrecked in no time in the current state of the game.

    I'd like to see dancers as a debuffer dps (one can always dream, amirite ?) or a tp healer imo.

    Though, bring on the cleric, or as a tank, the templar. gotta shine with truly holy tanks.
    "In the current state of the game" is always the optimal disclaimer, though. Any change in the game's underworkings can make a lightly-armored tank, who makes up for the defense difference in other ways, just as viable.

    I've been working up a pipedream on Templar for a while now... though as a longsword-using class for Mage Knight (Mystic Knight) and Sword Saint. Part of a sort of anti-magic ascetic religion.

    Been imagining Dancer primarily as sort of a coordinating offensive support.
    (0)

  2. #22
    Player
    Freyyy's Avatar
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    Mar 2015
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    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    snip
    Shade Shift was only for physical attacks since the beginning. It was specified in the tooltip, something like "Guaranteed dodge for the next physical attack".

    And just did the test :



    I remembered that I dodged a lot of magical attacks when levelling MNK and still got haymaker procs. I don't know for 1.0 but since ARR dodge and miss are both the same thing. It's just that when you're the one who does the attack, you miss, but when you receive the attack, you dodge. When a 3rd person is seeing this as a spectator, you both miss eachother.
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
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    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ahh, I see. Thought they had combined them in display only for the convenience of separating incoming vs. external dodges/misses, not also in their procs, silently buffing dodge-counters.

    That being said, just went for 6 Featherfoots against a caster mob (Water Sprite) my own level. I dodged about once per minute, with only one of these dodges over 9 minutes being during Featherfoot. Compare this with about 3 dodges per minute vs a physical attacker (Sun Leech) with 1-3 dodges per featherfoot duration, and you'll see why I consider magic to ignore dodge chance, depending instead on enemy miss chance. Seeing as raid bosses are 3 levels higher than you and have no native miss chance against you, that would, in the current state of the game, make dodges unusable as anti-magic mitigation in a raid setting. [E.g. I have never once dodged a Ramuh attack, in weeks of farming.] That was all I meant by all this. Though I thank you for the correction on misses triggering counters; I had completely forgotten that.
    (0)

  4. #24
    Player
    Kuwagami's Avatar
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    Oct 2013
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    Limsa Lominsa
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    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Shurrikhan View Post
    "In the current state of the game" is always the optimal disclaimer, though. Any change in the game's underworkings can make a lightly-armored tank, who makes up for the defense difference in other ways, just as viable.
    sure but they would need an innate ~20% damage mitigation to make up for the armor loss, even before thinking about tank stance and/or cooldowns. Or a huge ass hp pool and healing received buff. Either way, the curreny state of the game is unfriendly for any tank not in heavy armor. Could change, though most likely won't.


    As for the dodge thing, you have to remember that magic users have a lower accuracy cap so they can hit you more with the same level than physical monsters. Though all in all, it doesn't matter as raid mobs are overleveling you so dodging them hasn't been a thing since t4. Maybe A2, but I nevr witnessed it
    (0)
    Last edited by Kuwagami; 10-12-2015 at 06:59 PM.

  5. #25
    Player Dererk's Avatar
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    Oct 2014
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    Limsa
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    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    All I can say is with how many people are complaining that PLD dps is too weak.

    If you make dancer a tank they will all change to Dancer dps too weak.
    (0)

  6. #26
    Player
    Arkenne's Avatar
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    Nov 2014
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    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Didnt read more than the title:

    Provoke:




    Full Skill Rotation:




    Bad Dancer Tank:




    OTing around the boss:




    MTing, boss PoV:




    2 Dancer Tanks in one Raid party:


    (9)

  7. #27
    Player
    Medicine's Avatar
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    Nov 2014
    Location
    Gridania
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    508
    Character
    Tyurru Irisfield
    World
    Odin
    Main Class
    Paladin Lv 90
    ; -; quit making fun of the greatest class in the entire FF franchise, If they actually do release DNC I sincerely hope that it will be the same as in FFXI.
    (0)

  8. #28
    Player
    Freyyy's Avatar
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    Mar 2015
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    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Medicine View Post
    If they actually do release DNC I sincerely hope that it will be the same as in FFXI.
    It will not.
    (1)

  9. #29
    Player
    Kali-ka's Avatar
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    Jul 2015
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    24
    Character
    Kali Ara'rashi
    World
    Gilgamesh
    Main Class
    Gladiator Lv 70
    No it won't be the same...but they could ALMOST copy/paste it from XI and make it work for XIV
    Already has tank/dps stances in the form of Fan/Saber dance
    Steps could be its raid utility debuffs.
    The flourish system is basically the prototype of WAR stacks
    Drain samba = bloodbath
    Violent flourish = stun

    Only real challenge is to implement all of the waltzes since you probably don't want them to work from TP and in XI they were instacast and uninterruptible.
    (1)

  10. #30
    Player
    Isius's Avatar
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    Sep 2013
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    Limsa Lominsa
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    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Arkenne View Post
    snip
    I kinda really want to see dancer as a tank now after seeing these gifs. xD

    ...even if I don't get my bluemage tank, but still might be worth it. lol

    Two Dancer tanks OP!!! New Meta!!!
    (1)
    Last edited by Isius; 10-14-2015 at 11:43 AM.

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