....lol Did I start something? xD

....lol Did I start something? xD
I'd have no interest in it. More tanks is never a bad thing but I think I'd be more inclined to play the job if it was a melee healer than if it was just another tank with "evasion flavored" mitigation.

The feels when you miss soloing hard stuff with dancer in ffxi... I would totally be behind having dancer as a tank.
evasion tank would be very hard to balance since evaded attacks deal 0 damage making HG, LD, and Holmgang piss poor compared to it. and since it will completely mitigate damage, this kind of tank will have the lowest hp pool of all tanks.
another thing on evasion tanks is that it will be stressful on healers. if the dancer fails to dodge consecutive attacks, say goodbye to your health.
Evasion tanks are fine. Tanks without controllable mitigation are not. Why do people so often assume that a tank must always dodge according to RNG, or that an evasiontank is an RNGtank?
Even a lack of "manual" mitigation control is fine is long as "procedural" mitigation can reliably intercept a known, incoming attack when it counts.
PLD's Sheltron is a guaranteed block.
WAR's Raw Intuition is a guaranteed Parry to frontal attacks
DRK's well... still fishing for that dodge and parry to proc off Dark Dance.
Though they do not completely block the entire attack. They still receive a portion of the damage. Having a dodge-equivalent of Sheltron or Raw Intuition where it is a guaranteed dodge is way overpowered since lol 100% damage mitigated. That would even make them better tanks than PLDs since they mitigate more damage.
Yet, it doesn't have to be. Dodge levels/calculations can be adjusted at any time. They could just as easily be an accuracy reduction of an enemy attack, stackable with parry, that creates a percentile glancing blow dealing, say, anywhere from 50% to 0% damage.
Never a mind was changed on an internet board, no matter how good your arguments are...
Ahh, I see. Thought they had combined them in display only for the convenience of separating incoming vs. external dodges/misses, not also in their procs, silently buffing dodge-counters.
That being said, just went for 6 Featherfoots against a caster mob (Water Sprite) my own level. I dodged about once per minute, with only one of these dodges over 9 minutes being during Featherfoot. Compare this with about 3 dodges per minute vs a physical attacker (Sun Leech) with 1-3 dodges per featherfoot duration, and you'll see why I consider magic to ignore dodge chance, depending instead on enemy miss chance. Seeing as raid bosses are 3 levels higher than you and have no native miss chance against you, that would, in the current state of the game, make dodges unusable as anti-magic mitigation in a raid setting. [E.g. I have never once dodged a Ramuh attack, in weeks of farming.] That was all I meant by all this. Though I thank you for the correction on misses triggering counters; I had completely forgotten that.
All I can say is with how many people are complaining that PLD dps is too weak.
If you make dancer a tank they will all change to Dancer dps too weak.
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