It does matter actually. Please do not attempt to dehumanize others by considering their thoughts valueless. There are more factors going into those logs than just the 3% monk buff. While the logs do seem to support your claim, it's still quite silly to suggest that 3% really made that much of a difference. It's far more likely that dragoons are not reaching the damage ceiling on such fights that they reached on dummy parses.
I've given my evidence that FoF doesn't make much of a difference, 3% would make even less of one obviously. At launch, on dummy parses at least, top dragoons were well ahead of monks at launch. I find it VERY hard to believe that a tiny 3% buff caught monks up.
And yes, dummy parsing isn't like fight parsing. However, to get an accurate reading of a job's actual damage ceiling, dummy parsing is the best method.
I agree, 10 attempts isn't a big sample size. I do not have time to test it all day though. My evidence from my tests is the best we have at the moment, anyone else, feel free to come along with a larger sample size and help figure out if RNG really does fail to cause a major difference. In my tests, it did not make a notable difference. I am simply noting a strong trend in my testing of it.
I also did not fail 6 attempts. I failed on one attempt due to a temporary disconnect. Where did you get 6 attempts....?
Also, my dps was between 1100-1200ish on each attempt minus the disconnected one, not particularly low or high given my gear, not using pots, etc.
Situational skills eh? You do realize that none of monk's HW skills have functionally changed since launch right? They're as situational now as they were then. The only changes monk has received have been things I posted in a previous post, things that came with 3.07. There was no true change to how any of the skills function or how much DPS they add.
Bringing up personal skill cap is irrelevant. At launch, the top DRGs were parsing more than the top MNKs with similar gear, that's just a fact. The damage ceiling was higher for DRGs. Ninja was iffier and the dps difference was pretty tiny, but top ninjas were still more often than not parsing higher than top monks. Considering MNK's new skills were GL management QoL besides Chakra and Elixir Field, there wasn't anything groundbreakingly new for monks to have to figure out how to learn to use like you seem to be suggesting.
Form shift is essentially "I'm in X form, I need to be in Y form, there's nothing to attack so hit this button instead".
TK is essentially "I'm unavoidably going to lose GL, using this is better than dropping GL with no damage, so use this button."
Neither should have come as a change to playstyle for monk or as a shock to anyone familiar with the job.



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