Spellswords have always been a class I've enjoyed, and a few months ago I decided to think about what it'd play like, down to each ability and a theoretical rotation. I iterated a bit and came up with the following

https://docs.google.com/document/d/1...it?usp=sharing

I honestly feel like I developed something worthwhile. I'd like to discuss it with people that can pick apart what would be interesting to play mechanically, and further push this into something that might even get into the game. Ambitious, and a lot of people might find it silly, but game design is something I've always aspired to be a part of

If things are difficult to piece together for the class, I would appreciate ways to improve the cohesiveness of the document. I realize that it's a substantial amount of information to convey how everything fits together