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  1. #1
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Whiteroom View Post
    Tbh, by the time a player reaches level 60, its no surprise people might be a little exasperated with them for not playing well. Also, if the issue weren't so prevalent, maybe people would be more forgiving.

    The simple fact is, the game relies almost exclusively on dps for encounters, and there is no way for a player or group to have a metric of their dps. Do you not think thats even a little strange sounding?
    If only this behaviour wasn't also directed against people still levelling and learning the game, I'd agree with you completely.

    I've never said I'm against parsers, but it does worry me a little that it might put more focus on competing against your team members instead of cooperating with them to take down the boss in front of you. Especially since I'm a bit leery when it comes to new features in FFXIV... *coughhuntscough*

    (I'm also not that happy about this increased focus on DPS checks... I'd much prefer difficulty to be raised through mechanics than through sheer DPS.)
    (2)

  2. #2
    Player
    Whiteroom's Avatar
    Join Date
    May 2014
    Posts
    1,635
    Character
    T'erra Branford
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Noxifer View Post
    If only this behaviour wasn't also directed against people still levelling and learning the game, I'd agree with you completely.

    I've never said I'm against parsers, but it does worry me a little that it might put more focus on competing against your team members instead of cooperating with them to take down the boss in front of you. Especially since I'm a bit leery when it comes to new features in FFXIV... *coughhuntscough*

    (I'm also not that happy about this increased focus on DPS checks... I'd much prefer difficulty to be raised through mechanics than through sheer DPS.)
    I would counter that these issues already exist, regardless of parser use. And that the parser is not the cause of them. When you get down to it, people already abuse people, is it really that bad if they can add a number to that abuse, while on the flip side, people who are unaware of their poor performance, or just how poor it is, will have the ability to see roughly where they stand.
    (4)
    Last edited by Whiteroom; 10-11-2015 at 04:38 AM.

  3. #3
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Whiteroom View Post
    I would contend that these issues already exist, regardless of parser use. And that the parser is not the cause of them. When you get down to it, people already abuse people, is it really that bad if they can add a number to that abuse, while on the flip side, people who are unaware of their poor performance, or just how poor it is, will have the ability to see roughly where they stand.
    This. One of the reasons for all the hate parsers get is that it would make it difficult to stay ignorant - ignorant to one's own performance and ignorant to performance of other players. People would feel bad about their "numbers" being a lot worse than numbers of somebody else. Players would demand overal standard to be raised. DPS role would no longer be without responsibilities. I bet part of player base is scared of responsibility due to their bad experience while sucking at tanking/healing - let's face it, the more somebody sucks the more probable it is that they would encounter players with expectations and attitude. Now dps role is free of this. They can enjoy the ride no matter their performance. It is hardly surprising that not everyone is willing to give up this privilege.

    Right now healing and tanking has too much responsibility in comparison to dpsing. With introduction of parser we may see things like queue times decreasing, because there are players who do poor job when it comes to dpsing, but would be good tanks/healers. Right now the difference in responsibility is putting additional pressure on the tanking/healing roles which discourages players from doing them, when the option to play "blame safe" dps role is available.
    (2)