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  1. #1
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    Quote Originally Posted by captainpicard View Post
    As a result of the recent announced changes to the leve system, I have concluded that this change was made specifically to cater to the console system audience. Why? Because console players in my view, have a different mentality than PC MMOers. Most people I personally know that play console games, don't sit down and play them for long periods of time. Couple of hours, couple of hours there. The changes to the system support a solocentric, login, have something to do, logout mentality. One where you never have to really "get involved" with the persistent world.

    Its unfortunate.

    I would love to see a FF MMO title developed solely with a PC MMO audience in mind. My guess is the end result would be a much better game.
    Going all the way back to the beginning of this thread, I really do not see how the changes to guildleves "cater" to console players vs PC players.

    The PS3 may have had an impact on ORIGINAL design decisions for the game, but since then, I think there has been no influence.
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  2. #2
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    Konachibi's Avatar
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    Kona Chibi
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    Quote Originally Posted by Alhanelem View Post
    Going all the way back to the beginning of this thread, I really do not see how the changes to guildleves "cater" to console players vs PC players.

    The PS3 may have had an impact on ORIGINAL design decisions for the game, but since then, I think there has been no influence.
    The OP seemed to think less leves but faster resets would be better suited to a PS3 player rather than doing them all at once like we do now. They got this delusion that the whole 4 leves > 12 hours was because of the PS3.

  3. #3
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    captainpicard's Avatar
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    Captain Picard
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    Hyperion
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    Goldsmith Lv 50
    Quote Originally Posted by Konachibi View Post
    The OP seemed to think less leves but faster resets would be better suited to a PS3 player rather than doing them all at once like we do now. They got this delusion that the whole 4 leves > 12 hours was because of the PS3.
    The OP is amused by this. The OP thinks that the latest and greatest changes made to the leve system will kill the economy of the game, pretty much decimate any small opportunity there was in crafting for profit, as well as decimate whatever economy was left in selling materials.

    Now you say well, there are actually less leve's available now, but the reality is, not everyone logged in and always did their leve's. I know I haven't done any since well, the better part of 8 months.

    So for the majority of players, I would say this change = more leve's.

    Since the game is well, in a 'transitional period' and not all of us play it every day, or even every week, I predict the following will occur:

    When people do login, who routinely find themselves wondering what it is exactly they are suppose to be doing, and often that conundrum ends with "I guess I'll craft for a while" they will have an enormous amount of saved up leve's to plow through, gaining free shards and free mats from the system to level their crafts for the leve's, as well as some small reward mat as well. This removes the incentive to A) farm and B) purchase mats from the markets when you can just wait until your leve's build up again.

    This creates even less incentive to leave town than there is now.

    This creates a market that is even more deflated and stagnant than the existing one.

    This gives someone who hasn't logged in in 12 days, 99 other things to do besides play with other players.

    I believe this change was made to support the casual player. Since there isn't much content, and battle and other things in general still 'need a lot of work', this will at least give someone who does actually login something to do, for free, without having to earn materials or shards. This is effectively a sort of pseudo content addition, even though its not really new content.

    Regardless of the vocal minority in this thread, I still stand by the fact that most people that bought this game, as it stands today, for a console, would play it casually at best, and at worst, not at all. This change will allow them to occasionally login and piddle around with crafting for free.

    I predict it will further damage the already bad economy rendering crafting for profit (or repairing for profit) as well as selling materials obsolete. I also predict it will further remove players from the battlefield and or party based play. Thus, effectively killing any real group / community outside of the occasional instanced dungeon raid, which is available in 100 other games.

    We'll see if I am right within a few months of the change.

    I would also reiterate that if you think the developers care at all about the PC audience, then you are sorely mistaken. You are just their test case. As someone else posted, PC games account for a very small portion of the gaming demographic. So there can be no alternative conclusion that this change was made in the interest of the console audience, not in the interest of the PC audience.

    For those who continue to say PC gamers and Console gamers are no different, I would just respond that although there are many people who play both, I think we all know what I mean by PC gamer-and that is a different audience. If you cannot acknowledge that, then you are just being obtuse to be obtuse.
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    Last edited by captainpicard; 09-14-2011 at 01:52 PM.

  4. #4
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    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Pugilist Lv 50
    Quote Originally Posted by captainpicard View Post
    I believe this change was made to support the casual player. Since there isn't much content, and battle and other things in general still 'need a lot of work', this will at least give someone who does actually login something to do, for free, without having to earn materials or shards. This is effectively a sort of pseudo content addition, even though its not really new content.
    I play this game every day, I do 16 leves every cycle, I am the closet thing to a hardcore player you can be and have a job. I can barely keep up with the current leve cycle.

    This change was made so we who play the game every day do not have to do leves every day just to keep up. It is an attempt to give us the opportunity to experience other content without feeling like we are loosing out on our SP bonuses.

    "Casual" players do not give a crap if they miss a leve. They do not care how long the cycle is or how many leves they get because every time they log in they have some.

    To say this change is in any way geared toward the people who have no drive to finish all their leves all the time is just asinine.
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