


It's been almost a week and I haven't touched my Expert Roulette a single day. I'm not even capped on Estorics gear for my main job, but I just can't bring myself to run those dungeons anymore. I think it's a combination of it being only 2 dungeons and the fact we've been doing the same thing for 2 years now. I just want a different way to get the highest tomestone. -_-
I was never a fan of procedurally generated levels with games that are better with handcrafted levels, and I consider FFXIV to be one of them. This isn't Diablo or Torchlight, it just won't work. I remember when they announced them for Bloodborne, boy was the Chalice a huge disappointment for almost everyone. To give an entire dungeon for it too? I'll pass.
How to make Esoteric grinding less mindnumbing? Easy, add them to more content. CT, each raid could give 40+ tomes. High level roulette, 50+. Low level roulette, 50+. You get the idea, this will give much more variety than a randomized dungeon that in theory will give more variety, but get stale due to the same environments repeated, same room structure, same mobs, same bosses. It will get old after 10-20 runs.

I think the grind is nowhere near as mind-numbing as people say. The people that say that don't like to do the myriad other things available to them. That said, here are some great ideas:
Leave Expert as is. Grant a little more for low level roulette and grant 15 for main scenario roulette AT ANY LEVEL NO MATTER WHAT JOB YOU GO AS, AS LONG AS YOU HAVE A LEVEL 60 CHARACTER. Main scenario is important, so this is great incentive to both level, AND get eso. PVP is a great way to cap eso. If you win, you should get 40 eso for winning. That's 60 eso a day, and people will actually try. Alex Raids are a great way to cap eso, both normal and savage, leave that unchanged. Implement a Raid and Extremes Roulette, allowing players to enter at level 60, and this roulette can give 60 and 40 eso respectively. This will include Crystal Tower (now an 8 man) and Coil Series, and the Extremes will include all old extreme trials (only excluding Bismarck and Ravana). Weekly Hunt Mark can give 30 eso, and As can give 5 and Ss can give 15. Lastly, maps: allow dragonskin maps to drop 5 eso (50% chance), 10 eso (25% chance), 15 eso (12.5% chance) and 25 eso (12.5% chance).

Trading in Law/20 is a good idea. 2000 law can become 100 eso.
you can spend 20 min per day with expert for 75 pts, you can do pvp for 40 pts per day, you can farm a1+2 savage for 30 pts per run, or you can just run normal alex for 10 pts per run
there are plenty of ways to cap your eso
treasure maps, leveling and trial roulette also grant small amounts
Alexander Normal isn't efficient, why do 7 Alexander runs when I can do one EX Roulette? Most people don't have Alexander Savage 1 and 2 on farm, and leveling + trial roulette give pathetic amounts of Esoterics. We do not have much alternatives to Neverreap, Fractal or Seal Rock. We have other options, but not alternatives that are just as efficient. Why is SE so reluctant to put Esoterics in other content in decent amounts to begin with, because we might run them all in one day and cap in one day? Good, I hate running DREX day in and day out, they still get my subscription money either way. I'd rather do a variety of content and cap in 2-3 days instead of running Neverreap 6 times a week.
well, its 3 times a week on average
anyway, play different classes if it bores you so much, it gives the runs way more varity
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