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  1. #1
    Player

    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    734

    Idea for making the eso grind less mind numbing

    My idea is maybe one patch they could release a single expert dungeon but that dungeon be a procedurally generated dungeon that changes layout and boss order (and maybe even bosses pulling from a pool of 6 or 9). that way the dungeon is never the same when you run it over and over again, and it stays fresh and new longer than the 2 dungeons that we have now did. I got burned out after the first 2 weeks on fractal and neverreap and I am sure that will happen again with the next 2.

    another suggestion I thought of was to allow us to convert our unused law tomes into eso like they do when they phase out a tome. I dont have any other class at 60 and am close to 2000 law with nothing to spend it on cause i dont have the inventory space to store the gear til I get the class to 60. So I would like to be able to convert the law that i have to eso and still be able to farm law later when I get another class to 60
    (10)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    It wouldn't work cause all you'd be doing is making 1 dungeon that could be split into 2-3 dungeons. It's quite the waste of resources and for those maximizing they might just say "oh crud it started like this let's reset"

    While the idea of procedural does sound nice there are a lot shortcomings to the concept that make it hard to implement. The idea behind roulette is that you've done the dungeon before and now you know everything to expect. If they implemented procedural, how would you implement the "roulette"? Would a player first have to spam the dungeons til they fought every boss once before it unlocked cause technically that's how roulette works atm, it works under the idea that you know everything so you can just roulette with others that know what they are doing and bam quick dungeon.

    The reason it becomes "mind numbing" is simple

    -Higher IL
    -You know what to do

    Guess what, those two issues will still happen in a procedural generated dungeons. Procedural be nothing different then doing one dungeons or the other the only "difference" would be say you have 6 sub bosses and 3 main bosses, then it's a pull for 2/6 and 1/3 but as a roulette once you've done all the fights at least once or twice it becomes clockwork to handle the mechanics.
    (2)

  3. #3
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    A randomly generated dungeon is what they use in Action-RPGs like Diablo. This is a completely different type of game and a randomly generated dungeon would probably not work, or might create severe strain on the server for something that isn't that large.
    (0)

  4. #4
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Nice idea but I don't think it's meant for FFXIV, everything is pretty much linear.

    There technically is some variety in having dungeons/roulettes for eso's, and with the coming of 3.1 we'll probably have more options to farm eso's.
    (0)
    Last edited by Yhoiryo; 10-08-2015 at 02:43 PM.

  5. #5
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Hey lovies I see you posted the idea.

    And I'll be honest, i know a few MMO who do this.Mabinogi did this, and ff11 had something like this You traded itens and it would spawn different dungeons /boss /layout. In the case of ff11 they were player made dungeons based on preselected plates on a network system, It never really was the same, these do work. Also this could be not put in roulette and something preformed groups can do. Or df it, and you get a random dungeon and lay out.

    He wasn't saying anything about this being hard or anything, just something to slow down burn out because farming the same 1-2 dungeons for hours on end is mind numbing for some. Having a slight change up in layout and bosses can change all that since it will be random on what you will get.
    I would like to see this added, and could be its own thing to earn seals/tomes.Having more content is a good thing.

    I also think we could benefit from the tome conversion, and add a gc seal one. Where we trade one you seal type for another when we switch grand company. Though it not hard to get seals, this would help make it easier

    You guys should really red the full post he has 2 ideas, not just one. Please take a sec to comment on both idea not just one.
    (2)
    Last edited by Azazua_azura; 10-08-2015 at 02:45 PM.

  6. #6
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    The best thing you have right now against "mind numbing" is PvP: no match is the same, there's always something going on. Ergo we need more randomness in dungeons as well.

    Is the engine capable of accomplishing that? Do they perhaps create the maps this way? You'll need a huge set of rules so that things aren't created that you cannot finish.
    With all the glitches right now, people walking outside of the designated areas, bosses breaking and only auto-attacking, etc. imagine all the things that can go wrong if stuff is created randomly.

    I personally don't care about any of the Law or Poetics tomestones, have all my 60s geared and capped Law a long time ago. Converting Law into Eso would mean you can cap faster, maybe even right on Tuesday, depending on the conversion rate?

    We have more dungeons at our disposal, what I'd like to see is the 51-59 (+ Research Facility) dungeons being used in the expert roulette. Make it optional even and reward Eso / Law instead of Exp at the end. Have a tomestone / time-spent-in-battle ration based reward.
    (0)
    Last edited by BunnyChain; 10-08-2015 at 05:25 PM.

  7. #7
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Or just make harder dungeons which also breaks away from the normal formula... I mean, every dungeon is built up in the exact same way pretty much, and they're always made for very low ilvl.

    When a new dungeon comes out, it should at the very least be like how it was to run Fractal and Neverreap for the first time, with very low ilvl. Only, you shouldn't just become over geared for it within a day of tomes farming or something...

    Even the most casual players managed to get through those dungeons early on, and if something like this would create problems between more hardcore players and casual players, then they could create some ranking or something based on ilvl and maybe how much experience you have in the dungeons...

    I don't know... but I do really hate that we're most likely not going to see much difference in ilvl requirements in the dungeons we have now, and the ones we will see in the last patch before 4.0... Well, there's going to be an increase, but we're already far ahead of the dungeons we have now, and our ilvl is going to increase at a higher rate than the requirements for the dungeons. At least if they stick to their formula, which they love to do.

    EDIT: I know this won't fix the problem of getting bored with the dungeons after a while, but I see too many problems with the idea you've come up with, and I don't think it would work.
    (0)

  8. #8
    Player

    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    442
    Mabinogi is a free to play Korean mmo built similar to ff11. So it is possible, and a conversion system would help people cap a tad bit faster, for those who don't play everyday or who do a lot of other stuff. I'm bigred's Gf and from a relationship POV, this would help us out so he caps his ESO faster so he can play with me more.

    Also play mabinogi for 5min to get what he suggesting. Everyone's replies come off as you Don't really get what's being asked.
    (0)
    Last edited by Azazua_azura; 10-08-2015 at 06:17 PM.

  9. #9
    Player
    OmegaStrongtan's Avatar
    Join Date
    Jan 2015
    Posts
    272
    Character
    Omega Strongtan
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    Have High level and leveling content reward 75 Esos each so you not have to run neverreap/fractal every day.
    (2)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    atm i just want anything but running DR expert....hell i would change 1 neverreap for a "lets find some more moogles" quest....
    (2)

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