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  1. #11
    Player
    NovaUltimatum's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Nova Ultimatum
    World
    Moogle
    Main Class
    Thaumaturge Lv 92
    I support procedural dungeon algorithms. They save time for the developers in the long run, and make the experience refreshing for the players.

    Here's an interesting read on how one developer handles the approach:

    http://www.gamasutra.com/blogs/AAdon..._Algorithm.php

    (3)

    "I'm more powerful than I ever was, but it came with a price." ~ Lightning
    Image by http://ilpas.deviantart.com/

  2. #12
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Azazua_azura View Post
    Hey lovies I see you posted the idea.

    And I'll be honest, i know a few MMO who do this.Mabinogi did this, and ff11 had something like this You traded itens and it would spawn different dungeons /boss /layout. In the case of ff11 they were player made dungeons based on preselected plates on a network system, It never really was the same, these do work. Also this could be not put in roulette and something preformed groups can do. Or df it, and you get a random dungeon and lay out.

    He wasn't saying anything about this being hard or anything, just something to slow down burn out because farming the same 1-2 dungeons for hours on end is mind numbing for some. Having a slight change up in layout and bosses can change all that since it will be random on what you will get.
    I would like to see this added, and could be its own thing to earn seals/tomes.Having more content is a good thing.

    I also think we could benefit from the tome conversion, and add a gc seal one. Where we trade one you seal type for another when we switch grand company. Though it not hard to get seals, this would help make it easier

    You guys should really red the full post he has 2 ideas, not just one. Please take a sec to comment on both idea not just one.
    Mostly because the second idea he has will come along knowing SE, every time a tomestone becomes obsolete, than you're allowed to exchange those for the next tier of tomestone, that's how it's always worked.

    And just because randomly generated dungeons works for 1 game doesn't mean it will work for another. Plenty of people are complaining about FFXIV burn out, best thing you can do for yourself is take a break, play some other games.
    (0)

  3. #13
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NovaUltimatum View Post
    I support procedural dungeon algorithms. They save time for the developers in the long run, and make the experience refreshing for the players.

    Here's an interesting read on how one developer handles the approach:

    http://www.gamasutra.com/blogs/AAdon..._Algorithm.php

    omg the gif is really awesome *^*
    (0)

  4. #14
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,297
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    I cant see how 20 minutes per day are a mindnumbing grind...
    (0)

  5. #15
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    722
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ServerCollaps View Post
    I cant see how 20 minutes per day are a mindnumbing grind...
    More mind-numbing for those that grind out all 450 tomes in one sitting, which of course happens because MMOs.
    (0)

  6. #16
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    If you have enough gil (or know other 7 people) you could also grind out your esos with treasure hunts.
    Or do PvP.

    Quote Originally Posted by BigRed5392 View Post
    another suggestion I thought of was to allow us to convert our unused law tomes into eso like they do when they phase out a tome. I dont have any other class at 60 and am close to 2000 law with nothing to spend it on cause i dont have the inventory space to store the gear til I get the class to 60. So I would like to be able to convert the law that i have to eso and still be able to farm law later when I get another class to 60
    You can buy first the upgrade items and the gears later the moment you have another job at 60.
    Or save them up for the coming relic quests.
    (0)
    Last edited by Felis; 10-08-2015 at 11:53 PM.

  7. #17
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Andevom View Post
    More mind-numbing for those that grind out all 450 tomes in one sitting, which of course happens because MMOs.
    And grind red scrip for crafter and gatherer until 450 and nothing to do...
    (0)

  8. #18
    Player
    Ayerinn's Avatar
    Join Date
    Jun 2015
    Posts
    451
    Character
    Az Zurrei
    World
    Behemoth
    Main Class
    Bard Lv 70
    I would like some more variety, yes. I get ~15% of my Eso's from trial Roulette and the rest from Seal Rock - so I get a little more variety then the dungeon grinders...but:

    A) Buff Eso income from leveling roulette (5? Seriously?)
    B) Add in a Crystal Tower roulette that rewards Eso
    C) Add in daily quests that reward Eso (I'm guessing 3.1 Beast tribe will reward Eso...if it is Law I have to seriously question SE's sanity)
    D) Add in a weekly quest that allows you to convert 400 Centurio Seals for 50 Eso (makes hunts relevant again)
    (1)

  9. #19
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by NovaUltimatum View Post
    I support procedural dungeon algorithms. They save time for the developers in the long run, and make the experience refreshing for the players.

    Here's an interesting read on how one developer handles the approach:

    http://www.gamasutra.com/blogs/AAdon..._Algorithm.php

    Its easy if you have programmers who know what they are doing!
    I just dont trust the RNG algorithms of FFXIV, they better dont use such a thing to calculate dungeons too...
    (0)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  10. #20
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BigRed5392 View Post
    My idea is maybe one patch they could release a single expert dungeon but that dungeon be a procedurally generated dungeon that changes layout and boss order (and maybe even bosses pulling from a pool of 6 or 9). that way the dungeon is never the same when you run it over and over again, and it stays fresh and new longer than the 2 dungeons that we have now did. I got burned out after the first 2 weeks on fractal and neverreap and I am sure that will happen again with the next 2.

    another suggestion I thought of was to allow us to convert our unused law tomes into eso like they do when they phase out a tome. I dont have any other class at 60 and am close to 2000 law with nothing to spend it on cause i dont have the inventory space to store the gear til I get the class to 60. So I would like to be able to convert the law that i have to eso and still be able to farm law later when I get another class to 60
    You could also make a giant dungeon that is actually really hard with randomly spawning bosses and wandering mobs which you could "fight other players" and groups for content and remove it from the duty finder and make killing bosses or players touching and moving levers change the zone's layout.
    (0)

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