This thread needs more win!
http://www.youtube.com/watch?v=zHCWk...yer_embedded#!
This thread needs more win!
http://www.youtube.com/watch?v=zHCWk...yer_embedded#!
Tera, Rift. etcsUh.. No, there is no MMO in existence that puts out multiple dungeons, environmental overhauls, UI upgrades, and Class adjustments, multiple quests, major story components, brand new systems and Fundimental Stat reforms on a weekly basses. It is literally not possible. I work on MMO. As in, they pay me to make them. It takes well over a month just to plan and build a 60 minute raids. That doesn't include testing and adjustments.
Meanful content at the rate SE is working is unheard of in the industry.
The 'entire server' would have to split itself into three anyway; there are multiple camps yaknow. My guess is that the one near Ul'dah may suffer from this, but I highly doubt you will find quite so many people in the wilds of Grid or LL.
I predict zero difficulty enjoying the hell out of these new areas; and maybe we should stop being such a Negative Nancy and wait and see, eh?
That's that funny, because last I checked every single one of those NMs offered a challenging on level experience and a reward that people still use well beyond their level.
Did them all in 1 night, and even the first set of high lv nms were easy, guess the multiple ones took a bit getting used to, tho didnt die on mossy. Nothing was challenging, and then dungeons came and it wasnt challenging and now this will not be challenging because everyone will just pound through and there will be an insane amount of people hitting the mob. Like havine CFH on 24/7 in XI.
Weird how you resort to that when its doing insanely better than XIV and its at least making money, oh yeh and its out of Korean as it released in Japan =)
Last edited by viion; 09-14-2011 at 07:10 AM.
Eternal Shade is a rank 25 PUG chestpiece that can easily last all the way up to rank 50 at the moment
Aquired from Queen Bolette, took about 5 minutes to knock her down with a Gladiator + Conjurer of the same rank, Conjurer almost ran out of mana, and that was with the Gladiator using heals too.
Sounds a bit more challenging than *punch marmot > marmot dies*
I said on level, maybe you should try not doing everything at level 50.Did them all in 1 night, and even the first set of high lv nms were easy, guess the multiple ones took a bit getting used to, tho didnt die on mossy. Nothing was challenging, and then dungeons came and it wasnt challenging and now this will not be challenging because everyone will just pound through and there will be an insane amount of people hitting the mob. Like havine CFH on 24/7 in XI.
Know why it wasn't challenging? Because you were fighting rank 35 NM's at rank 50 using a cookie-cutter setup.Did them all in 1 night, and even the first set of high lv nms were easy, guess the multiple ones took a bit getting used to, tho didnt die on mossy. Nothing was challenging, and then dungeons came and it wasnt challenging and now this will not be challenging because everyone will just pound through and there will be an insane amount of people hitting the mob. Like havine CFH on 24/7 in XI.
That's dull.
I think we are going off of where the new "non-marked" beastman camps were placed in various areas, when 1.18 was introduced.. If you head east of Broken Water, in the area that has since been confirmed as the Amalj'aa beastman camp, there are three Amalj'aa camps that are not marked on the map. One is rank 40 to 42, 2nd rank 44 to 46, 3rd rank 48 to 49. These were likely placed there as a sense "increased presence", I'm thinking.
Up in Treespeak, there are also three "non-marked" Ixali beastman camps, so it seems very likely the Ixali Sronghold will be in Treespeak. I'm actually not sure about La Noscea, but I have seen one unmarked kobold camp at Iron Lake, and there has always been a contingent of high-rank kobolds there, so have always figured that was where the kobolds lived.
Could always be surprised, though!![]()
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