Yes there is, player convenience. One of the best reasons you could have to implement any QoL updates.In the case of glamour, it means they must have at least one class at 50 or higher. Then they can just run those low level instances, solo or duo, un-synced to farm as much gear as they want, as long as it takes to obtain it. There is no need to implement a new system for this.
Asking for a system that impacts the chances of getting specific items from a dungeon is not a "quality of life" update. Even aside from that detail, there are many other systems that could benefit from dev attention and certainly better uses for memory and resources for game assets than this system. I'm not saying it's a bad idea; I'm just saying there are alternatives in place, and also, I don't want them to get this idea because it would take away from other things that need work.
That's arguable, farming an item over and over again and not getting it does ruin my day and this does improve the quality of my in-game life... 3 parties I made for Titan, in every single one of them someone had to go because "My FC needs me" and the rest of the party falls apart, I gave up on Kirin after that. That's a tad irrelevant, but it gets the point across. I do think there's no need to create a new system in place which would take development efforts when we already have one in place in the form of the token system. It's not the exact same thing, but it's a different solution to the same problem. Incredibly disappointed they're not going with a token system in the Void Ark, it's like they want me to run it 40 times the week it's released, still not see the chest piece drop, and then get burnt out on the raid before I usually would. 'Asking for a system that impacts the chances of getting specific items from a dungeon is not a "quality of life" update. Even aside from that detail, there are many other systems that could benefit from dev attention and certainly better uses for memory and resources for game assets than this system. I'm not saying it's a bad idea; I'm just saying there are alternatives in place, and also, I don't want them to get this idea because it would take away from other things that need work.
They should still name an NPC Shady McGee.
No, you must understand, that is not the "qualify of life" how it is used colloquially in relation to changes to the game. "QoL" is when S-E patched in an NPC to take you from the Idyllshire aetheryte right to Hinterlands, without having to Sprint your way to one of the zone boundaries. It was not strictly necessary, but you have to admit it is convenient for those that need to leave the AFK crowds very quickly.
A token system is a not a quality of life change.
Originally Posted by Leveva Heavensreader
A realm where one must apologize for being a victim is no realm worth living in.Originally Posted by Hall of Novices, on Healer DPS
I'll agree to leave the "QoL or not QoL" point aside because whether or not it is it just detracts from the main point.
How will giving the player the gear they want, faster, avoid burnout? They will just find something else that they want. Once they reach the same sort of probability wall, demand they demand THAT content be made easier / given to them sooner, etc, and the cycle begins anew. Given RNG insurance for EX primals. Raids. Desynthesis!
...no.
I have my eye on a particular glamour piece from Brayflox (I still don't have the Cavalry Skirt...) I queue up normal mode and help players that were there as part of roulette, or were leveling. It's not that much faster than running it solo and I'm not the only person to benefit.
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