Quote Originally Posted by Amiaze View Post
Thank you for the reply! Some things I would like to see would be:

-Mechanics that require Line of Sight to dodge/avoid

-Anything that requires party members to move as a full unit across the map

These are mechanics that are mostly present in Coil and Alexander Normal/Savage, as well as some HW dungeons. But they are seen so infrequently that players don't have adequate practice with them outside of one or two fights.
Worth to note that these are player strategies for handling mechanics and probably not the intended way of handling them.