Worth to note that these are player strategies for handling mechanics and probably not the intended way of handling them.Thank you for the reply! Some things I would like to see would be:
-Mechanics that require Line of Sight to dodge/avoid
-Anything that requires party members to move as a full unit across the map
These are mechanics that are mostly present in Coil and Alexander Normal/Savage, as well as some HW dungeons. But they are seen so infrequently that players don't have adequate practice with them outside of one or two fights.
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