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  1. #1
    Community Rep Zhexos's Avatar
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    Apr 2015
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    Hey everyone,

    While we currently have no plans to add new guildhest content, we may be able to add content where players can learn and practice difficult mechanics so they are more familiarized in end-game content through the upcoming Beginner's Hall (tentative name). So we would like to hear from you what kind of mechanics you would like to practice in these areas.

    Please note that the content for Beginner's Hall hasn't been finalized yet, therefore, we cannot promise if these can be implemented for this; however, we'll definitely use your feedback and suggestions when making future considerations.
    (31)
    Tony "Zhexos" Caraway - Community Team

  2. #2
    Player
    Colorful's Avatar
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    Jun 2014
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    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Zhexos View Post
    Hey everyone,

    While we currently have no plans to add new guildhest content, we may be able to add content where players can learn and practice difficult mechanics so they are more familiarized in end-game content through the upcoming Beginner's Hall (tentative name). So we would like to hear from you what kind of mechanics you would like to practice in these areas.

    Please note that the content for Beginner's Hall hasn't been finalized yet, therefore, we cannot promise if these can be implemented for this; however, we'll definitely use your feedback and suggestions when making future considerations.
    I'm not sure if it counts as a "mechanic", but please add both long term DPS checks (enrage) and quick bursts of DPS as those mechanics are used both in Bismarck and Ravana, and to a somewhat average-high standard. Before people were overgeared they tended to have trouble with those.
    (3)

  3. #3
    Player
    UBERHAXED's Avatar
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    Aug 2013
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    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Colorful View Post
    I'm not sure if it counts as a "mechanic", but please add both long term DPS checks (enrage) and quick bursts of DPS as those mechanics are used both in Bismarck and Ravana, and to a somewhat average-high standard. Before people were overgeared they tended to have trouble with those.
    DPS checks are not mechanics. Barring that, they have a lvl 30 guild heist that does what you want (by adding a mechanic). Enemies will infinitely respawn until you kill the main boss. And failure to extinguish the blue flames will make the fight harder.
    (0)

  4. #4
    Player Kosmos992k's Avatar
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    Aug 2013
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    Ul'Dah
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    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by UBERHAXED View Post
    DPS checks are not mechanics. Barring that, they have a lvl 30 guild heist that does what you want (by adding a mechanic). Enemies will infinitely respawn until you kill the main boss. And failure to extinguish the blue flames will make the fight harder.
    Don't forget "More Than A Feeler", it almost does the same thing because the longer you let the 'boss' hang around the more Rotten Jam you have to cope with, plus you have to be selective in which bubbles you burst, and how you do it since a mis-used AE will cause more Rotten Jam to spread around...

    Not sure I have any posts left in my posting limit today, so I'll add this here;
    Quote Originally Posted by Dalvy View Post
    For example, there should really be more dodge mechanics and stacking mechanics. These seems to be the worst problems in the General raid community.
    I'm not sure what will help, people don't know how (or bother) to stack properly in HM primals, so although there is content out there that teaches things like stacking, people are so hell bent on ignoring mechanics these days that they might as well remove them.
    (0)
    Last edited by Kosmos992k; 10-08-2015 at 07:14 AM.

  5. #5
    Player
    Colorful's Avatar
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    Jun 2014
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    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by UBERHAXED View Post
    snip
    That is why I stated that it may not be a mechanic at the start of my post, and please, you know that doesn't achieve what I'm asking for "to a somewhat average-high standard". That does not prepare people for BisEX/RavEX, a rotation at level 30 which consists of but a few buttons is vastly different than one at level 60. It should be a forced level sync. down to i200/i210 (depending on whenever it's implemented) with different medals similar to that of WoW's proving grounds that vary based off of the class. Bronze = 800 DPS, Silver = 1000 DPS Gold = 1200+, throw an exclusive mount or something on a Platinum level if need be. Make it more than a dummy fight, with mechanics you have to perform and AoEs to dodge, you get the idea.
    (1)

  6. #6
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Zhexos View Post
    So we would like to hear from you what kind of mechanics you would like to practice in these areas.
    Something that gets players used to seeing status effects on others. Such as something that needs esuna, or to be physically passed between, or simply avoided to not take extra damage.

    Something that gets tank classes prepped for holding and positioning mobs and bosses effectively. For example, if you were to pull your dummy target and have it face your dummy support party, they'll die in a cleave attack and you'll fail. Another would be keeping them facing the same direction for the majority of the time, as to help melee DPS perform positional attacks properly. I've encounter a lot of tanks that simply had no idea that was a thing because they've never played as a DPS class before.

    A clear DPS check mecahnic practice. Not limited to DPS classes. Simple as that. This would need to be properly scaled with ilvl only because the idea is to make sure the player knows he's doing skillfully well, and not just overpowering everything through advanced gear.
    (6)

    http://king.canadane.com

  7. #7
    Player
    Niwashi's Avatar
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    Aug 2013
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    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Canadane View Post
    Another would be keeping them facing the same direction for the majority of the time, as to help melee DPS perform positional attacks properly. I've encounter a lot of tanks that simply had no idea that was a thing because they've never played as a DPS class before.
    It seems a lot of skill issues come down to players thinking of their own job in isolation and not in terms of how it impacts everyone else's jobs. Sometimes this comes from unfamiliarity with the other jobs and sometimes is just a matter of tunnel vision on what they themselves are doing, but the effect is much the same either way.

    Tanks should practice situations where the boss needs to be kept facing a consistent direction, and they need to watch for anyone else (especially healer) picking up unwanted aggro.

    DPS classes need to practice not just what patterns give the highest overall DPS numbers, but which can do so without pulling aggro away from the tank. And if they have support skills, they should be in situations where (along with dodging, dps requirements, and handling other mechanics) they have to at the same time watch for when those support skills are needed and use them appropriately.

    (I'm not as familiar myself with what healers need, except that they should learn to recognize when it's safe to Cleric Stance for a bit of damage, and when it's not. There's probably also some prioritization lessons that would be useful when heals and esuna are needed on multiple targets.)
    (1)

  8. #8
    Player
    Dario's Avatar
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    Mar 2011
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    Limsa Lominsa
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    25
    Character
    Dario Azuralis
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    This post was brought to my attention by a FC member and we started discussing what mechanics should be practiced and understood better by the FFXIV community as a whole:

    1) Tethers - Understanding when to break them or when to stay close to your tether partner. Also tanks taking tethers off of squishier party members.

    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)

    3) Divebombs - Once again this could be elaborated upon understanding certain marks upon party members during a raid and adjusting accordingly. To my knowledge divebombs have a specific symbol that's remained consistent through 2.0 and 3.0. With more dragons on the way I imagine we'll be seeing plenty more divebombs in the near future!
    (4)

  9. #9
    Player
    Canadane's Avatar
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    Jul 2011
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    Limsa Lominsa
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    7,502
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Dario View Post
    2) Tank swapping - This could be an entire section just to understanding how to pull an enemy off another party member in general but then expand upon instances where it must be done due to certain debuffs (ie pull boss monster off of dummy tank when it gets three stacks)
    This reminds me of two different encounters in Ultima HM. One, the PLD just used provoke whenever possible, thinking it would add a bulk of enmity to him. The second PLD didn't even have Provoke on his hotbar at all, considering it entirely useless. He wasn't sure how to effectively tank swap without just keeping a close pace and pumping out damage when it was time. They both appreciated my tips on how it's used, but it's just that the tooltip doesn't really explain what it does on a mechanical level, nor does any fight prior require tank swapping at all. So something that could teach tank swapping I'm sure would be great for the aspiring tank. This needs to include both acquiring enmity and knowing when to dial it back, switch stances, or do whatever it takes to let the other tank take over.
    (3)

    http://king.canadane.com

  10. #10
    Player Iagainsti's Avatar
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    Apr 2014
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    Ultimecia's Castle
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    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Canadane View Post
    or do whatever it takes to let the other tank take over.
    Doesn't take much, this is why Fracture is cross class.
    (0)

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