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  1. #31
    Player
    pushin_tin's Avatar
    Join Date
    Sep 2014
    Posts
    163
    Character
    Ac Ungarmax
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    The Beginner's Hall is a fantastic idea, but hopefully that tentative name does not end up being the final name. Many people who would benefit from it would look at the name and think "I ain't no beginner" and ignore it. Maybe "Free Loot Hall" or something to entice people to actually do it.
    (0)

  2. #32
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by pushin_tin View Post
    The Beginner's Hall is a fantastic idea, but hopefully that tentative name does not end up being the final name. Many people who would benefit from it would look at the name and think "I ain't no beginner" and ignore it. Maybe "Free Loot Hall" or something to entice people to actually do it.
    "Pro's Hall" or "Expert hall" or something will bring all the boys home. But of course, if it is optional, then the people who actually need with will not do it. You know, like guild heists.
    (3)

  3. #33
    Player
    Kalsam's Avatar
    Join Date
    Sep 2013
    Posts
    127
    Character
    Kalsam Retritro
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Perhaps call it Advanced Training Hall?

    While some were already mentioned, Ideas I'd like to see implemented would be fights that:
    -Required everyone to use support skills (ex: Eye for an Eye, Virus, Dismantle, "part"-Graze, etc...)
    -Taught attentiveness to the various marks above people's heads (ex: Comets, Divebombs, etc...)
    -Required a tank to rotate their cooldowns to prolong time with reduced damage taken (ex: reduced healing aura on party)
    -Have more "Coincounter/Minotaur" -like abilities (ex: No indicators)
    -Force a focus target (ex: Reduced damage from AoE abilities until a particular mob is dead)
    -Limited movements by using a continuous bind every few seconds, or applies a debuff when too much movement is done (This is to get rid of "twitchy pvp-er syndrome" and to teach how to improve DPS/Healing by only moving the distance necessary, not just clear across the room.)
    (4)

  4. #34
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zhexos View Post
    Hey everyone,

    While we currently have no plans to add new guildhest content, we may be able to add content where players can learn and practice difficult mechanics so they are more familiarized in end-game content through the upcoming Beginner's Hall (tentative name). So we would like to hear from you what kind of mechanics you would like to practice in these areas.

    Please note that the content for Beginner's Hall hasn't been finalized yet, therefore, we cannot promise if these can be implemented for this; however, we'll definitely use your feedback and suggestions when making future considerations.
    Thank you for the reply! Some things I would like to see would be:

    -Tethers that players must break

    -Mechanics that require Line of Sight to dodge/avoid

    -Area-wide mechanics (such as each player having to take an add to one corner of the stage and kill it, or else the boss gets a buff)

    -Multiple color-coded mechanics that require memorization to avoid (such as a blue rock meaning to move away from the party, red meaning to stack, green meaning to move away from the tank, etc.)

    -Attacks that require the party to stack and split the damage, or else one party member suffers an instant KO

    -Enemy mobs that require the party to focus down specific enemies first due to having increase attack power/debuffing powers

    -Anything that requires party members to move as a full unit across the map

    -Mechanics that punish the player for casting a spell/using an attack at the wrong time, such as having Balance reflect off of party members and go onto the boss. This would encourage players to pay attention to buffs/debuffs.


    These are mechanics that are mostly present in Coil and Alexander Normal/Savage, as well as some HW dungeons. But they are seen so infrequently that players don't have adequate practice with them outside of one or two fights.
    (3)
    Last edited by Amiaze; 10-08-2015 at 09:31 AM.
    Winter Maintenance is coming

  5. #35
    Player
    Khanscott's Avatar
    Join Date
    Jun 2013
    Posts
    272
    Character
    Aevis Sylph
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    While I can understand the desire for more Guildhests, I can understand why no further hests will be made. They were basically made to serve as training grounds. Past 40, we simply don't need them anymore. I see the "Beginner's Hall" as an evolution of the Guildhest system.
    (1)

  6. #36
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Amiaze View Post
    Thank you for the reply! Some things I would like to see would be:

    -Mechanics that require Line of Sight to dodge/avoid

    -Anything that requires party members to move as a full unit across the map

    These are mechanics that are mostly present in Coil and Alexander Normal/Savage, as well as some HW dungeons. But they are seen so infrequently that players don't have adequate practice with them outside of one or two fights.
    Worth to note that these are player strategies for handling mechanics and probably not the intended way of handling them.
    (1)

  7. #37
    Player
    Durriken's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Durriken Petulengro
    World
    Excalibur
    Main Class
    Arcanist Lv 38
    I have been healing through most of my gaming career so these are my observations of good things a healer needs to know how to do:

    Basic
    -Triage:Fairly basic but always good to reinforce. This has two ideas, the order of importance of who to keep alive, possibly with focus on edge cases such as keeping a focused interrupter alive and the idea that some people can't be saved and to not waste mana on them.
    -Job Specific Mechanics:Astro cards and scholar aether, not sure what white mage would have.
    -Stairs of Evil: Stairs will block LoS with the tanks at the oddest of times.

    Moderate
    -Move and Cast: Each healer has different tools to do this though even just the idea of getting the rhythm down of cast-move-cast-move can be really useful.
    -Advanced Job Combos: Astro royal road combo and advanced faery control for the scholar
    -Advantageous Use of Healer Agro: You are a healer, you generate global agro, when new things spawn they are going to you. A healer must learn how to handle this and even turn it to their advantage. Also, LoS is your friend.

    Advanced
    -Your (Healer) Health is a Resource: This is something I see take a long time for a healer to get a feel for. As long as your HP isn't 0, you are fine in most fights. Learning when to actually stand in an AoE and take it yourself to save someone else.
    (2)
    Last edited by Durriken; 10-08-2015 at 01:32 PM. Reason: Hit Character Limit

  8. #38
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Canadane View Post
    I particularly enjoyed the idea of the training they offered and in some cases were mechanically impossible to complete without following the instructions. Sadly, most people completely ignore them until the MSQ requires them to do a few.
    I really do think we need more.
    I agree but that tells you they failed. How many groups killed the turtle? How many killed the gargoyles one by one... The objective of the ghest was never followed.
    (1)

  9. #39
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    The hall should also have people brush up on their gear levels and durability. Gear is so important to maintain, yet I always see people using stuff they earned 10 levels ago and crippling their battle performance because of it.
    (1)

  10. #40
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by MilesSaintboroguh View Post
    The hall should also have people brush up on their gear levels and durability. Gear is so important to maintain, yet I always see people using stuff they earned 10 levels ago and crippling their battle performance because of it.
    If you level up another job you have to reply on your luck in instances/leves. 10 ilevels doesn't make much difference sub 50.
    (0)

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