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  1. #13
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Zhexos View Post
    Hey everyone,

    While we currently have no plans to add new guildhest content, we may be able to add content where players can learn and practice difficult mechanics so they are more familiarized in end-game content through the upcoming Beginner's Hall (tentative name). So we would like to hear from you what kind of mechanics you would like to practice in these areas.

    Please note that the content for Beginner's Hall hasn't been finalized yet, therefore, we cannot promise if these can be implemented for this; however, we'll definitely use your feedback and suggestions when making future considerations.
    Thank you for the reply! Some things I would like to see would be:

    -Tethers that players must break

    -Mechanics that require Line of Sight to dodge/avoid

    -Area-wide mechanics (such as each player having to take an add to one corner of the stage and kill it, or else the boss gets a buff)

    -Multiple color-coded mechanics that require memorization to avoid (such as a blue rock meaning to move away from the party, red meaning to stack, green meaning to move away from the tank, etc.)

    -Attacks that require the party to stack and split the damage, or else one party member suffers an instant KO

    -Enemy mobs that require the party to focus down specific enemies first due to having increase attack power/debuffing powers

    -Anything that requires party members to move as a full unit across the map

    -Mechanics that punish the player for casting a spell/using an attack at the wrong time, such as having Balance reflect off of party members and go onto the boss. This would encourage players to pay attention to buffs/debuffs.


    These are mechanics that are mostly present in Coil and Alexander Normal/Savage, as well as some HW dungeons. But they are seen so infrequently that players don't have adequate practice with them outside of one or two fights.
    (3)
    Last edited by Amiaze; 10-08-2015 at 09:31 AM.
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