i agree with you, but if we go by the given synths showed for example the cobalt sabatons. in the cobalts all the parts themselves off the sabatons was replaced with cobalt ingots correct? using logic what would the parts on the r48 iron sabatons be replaced with? iron ingots. that's the reason i used iron ingots in my example.
it would take massive changes to each and every synth and the level for each and every item that is produced to have a more skillful way of crafting. i just don't see them putting that much time into downgrading the process to take the time for each and every item in the game.
personally i don't mind the rank 12 synth in a r50 recipe because of the fact you still have to take the time to get the hq part. i don't like the r40 synth in a r12 recipe because the crafter making the item should have the ability to make the parts for the item. if it's for another craft and they don't have it leveled then it should be close to their level so they can make a trade with a crafter on that other skill and both parties feel like they got something out of the deal.
i just feel the biggest issue people have is the luck factor being completely overbearing and i don't see anything in these changes that gets rid of that problem without giving another problem in its place. for example afterwards, if we are making iron ingots they said hq versions would be harder to get, will you still get 700 quality nq ingots? if not then it removes part of the issue, but by making the hardest part the individual low level synths the overall time is just easier.
i just would love to see a system put in place(like i posted earlier) that rewards people for high quality and putting effort into the crafting process. it's funny though on that post in that i have posted it a few times in the past few months and nobody ever comments on what is good or bad with the system i mentioned so i haven't been able to update it to where more people liked it.