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  1. #1
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    Quote Originally Posted by Archadius View Post
    D: Why? How?
    You will still not be guaranteed an HQ with 700+ quality with the crafting changes in patch 1.20.

    If there is new information come to light recently, feel free to correct me, but I thought the HQ was guaranteed for finished items only. In which case you will still have a chance to get NQ with 700+ quality for materials.

    Guaranteeing an HQ finished item with HQ mats also means that crafters will standard-bash finished items, removing the SKILFUL play that the developers keep telling players is on the way. Obviously they aren't introducing skilful play if all they want is for players to standard-bash their way to success.

    Thus, lolpatch 1.20 will introduce a NEW PROBLEM.
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    Last edited by User201109011315; 09-13-2011 at 11:12 PM. Reason: changed patch number

  2. #2
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    Quote Originally Posted by User201109011315 View Post
    You will still not be guaranteed an HQ with 700+ quality with the crafting changes in patch 1.19.

    If there is new information come to light recently, feel free to correct me, but I thought the HQ was guaranteed for finished items only. In which case you will still have a chance to get NQ with 700+ quality for materials.

    Guaranteeing an HQ finished item with HQ mats also means that crafters will standard-bash finished items, removing the SKILFUL play that the developers keep telling players is on the way. Obviously they aren't introducing skilful play if all they want is for players to standard-bash their way to success.

    Thus, lolpatch 1.19 will introduce a NEW PROBLEM.
    We already know the NQ/HQ change isn't coming in 1.19, it's coming in 1.20. The crafting changes to materials is coming to 1.19. You're right, we don't know if HQ is gonna be applied to materials, but I rather NQ materials than gather all the HQ materials then fail to get HQ item. It's just time consuming. To me that never was skillful, it was all luck, which you're getting confused for skillful play. Also their comments about skillful play doesn't apply to the crafting system, they were talking about the battle system.

    It seems like they want the crafting system as non-tedious as possible and to me that's a good thing because crafting sucks.
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  3. #3
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    You're right, we don't know if HQ is gonna be applied to materials, but I rather NQ materials than gather all the HQ materials then fail to get HQ item. It's just time consuming. To me that never was skillful, it was all luck, which you're getting confused for skillful play.
    It wasn't luck.

    You had to balance Durability for touchups as well as manage Quality for HQ chance, as well as manage your skills and abilities because they popped randomly. Crafting finished items was a fine art, and obviously you never did much crafting?

    Guaranteeing an HQ by farming mats means that instead of everything i just listed above, players will simply standard-bash their way to success. Not skilful.

    Sorry, but that is just making crafting more boring than it already is.

    You say crafting was boring now, well wait until patch 1.20! then you will know the real meaning of boring.

    Maybe you should go play TERA or Blade and Soul. THose games don't have an emphasis on crafting.

    I think the more they mutilate crafting, the less appealing this game will be. This game is practically "craftville" at the moment. Why would they take the crafting out of craftville? "Nothingville" is not a game.
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    Last edited by User201109011315; 09-13-2011 at 10:31 PM.

  4. #4
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    Quote Originally Posted by User201109011315 View Post
    It wasn't luck.

    You had to balance Durability for touchups as well as manage Quality for HQ chance, as well as manage your skills and abilities because they popped randomly. Crafting finished items was a fine art, and obviously you never did much crafting?

    Guaranteeing an HQ by farming mats means that instead of everything i just listed above, players will simply standard-bash their way to success. Not skilful.

    Sorry, but that is just making crafting more boring than it already is.

    You say crafting was boring now, well wait until patch 1.20! then you will know the real meaning of boring.

    Maybe you should go play TERA or Blade and Soul. THose games don't have an emphasis on crafting.

    I think the more they mutilate crafting, the less appealing this game will be. This game is practically "craftville" at the moment. Why would they take the crafting out of craftville? "Nothingville" is not a game.
    I won't be playing those games, because you'll be playing them too. I like said it's GW2 for me. Besides I wouldn't have to move, if XIV moving towards what those other games are doing in regards to crafting.

    Anyway even though you have to balance your durability and quality, it was still based on a random number generator. I rather know if I have 700 quality or 1000 quality that I'm gonna have a +3 item instead of it being randomly determined. And if less useful or rare items are made from crafting, then so be it.
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  5. #5
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    Quote Originally Posted by Sonic_the_Hedgehog View Post
    I won't be playing those games, because you'll be playing them too. I like said it's GW2 for me. Besides I wouldn't have to move, if XIV moving towards what those other games are doing in regards to crafting.

    Anyway even though you have to balance your durability and quality, it was still based on a random number generator. I rather know if I have 700 quality or 1000 quality that I'm gonna have a +3 item instead of it being randomly determined. And if less useful or rare items are made from crafting, then so be it.
    But if it was purely quality, then durability management wouldn't be required. And hence crafting would be simplified. (which is what is happening). Durability was needed to ensure you had enough touchup chances. Without this inherent randomness, the crafting system would lose an entire dimension of skill (durability management).

    Also, if you needed 700 quality to ensure a +3 for example, then the only way to get a +3 finished item would be using Clean Slate or something. So LW would be overpowered/required craft.

    There are so many issues that arise from being so shortsighted like that. And those are just the most obvious ones.

    (Gosh, I can't believe people liked your post. And people accuse ME of not playing the game, lol, that is too rich.)
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  6. #6
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    Quote Originally Posted by User201109011315 View Post
    But if it was purely quality, then durability management wouldn't be required. And hence crafting would be simplified. (which is what is happening). Durability was needed to ensure you had enough touchup chances. Without this inherent randomness, the crafting system would lose an entire dimension of skill (durability management).

    Also, if you needed 700 quality to ensure a +3 for example, then the only way to get a +3 finished item would be using Clean Slate or something. So LW would be overpowered/required craft.

    There are so many issues that arise from being so shortsighted like that. And those are just the most obvious ones.

    (Gosh, I can't believe people liked your post. And people accuse ME of not playing the game, lol, that is too rich.)
    I never said it would be purely quality, durability will still have a play. I meant if my quality was over 700 I would automatically get a HQ item. I never said anything about taking durability out. If you managed to keep your durability from reaching 0 and some how got your quality to 700, you should get a HQ item. Also I would like a simplified crafting system, so I have no problems with that.
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