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  1. #11
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Archaell View Post
    You know that you were quite offensive yourself in this thread? ^.^
    I used sarcasm, folks didn't like it, I stopped. However, I did not attack anyone, though I was certainly critical of some ideas and opinions.

    Quote Originally Posted by Archaell View Post
    On different matter - we can't let the playerbase suffer players that aren't cooperative enough, just to protect the less able few.
    I agree that the player-base doesn't need to suffer uncooperative players, but I honestly do not see generally available parsing of individual players performance data as a solution to that. I don't believe that a player who is being uncooperative will suddenly become cooperative simply because someone can show numerically that they are the worst performer in the party. I'm not opposed to parsers to protect a less able few, I'm against them because I don't think that bringing a more competitive and critical tone to the community will be productive or healthy for the community in the long run.

    Actually, if you read through my posts, and I think you have and already know, but I'll spell it out for others, I'm not totally opposed to the use of parsers. I think that they can be tools that have a use in end-game. I'd also agree that a parser would be useful if a a group wanted to practice together in a party trying their rotations out in real combat. These are all instances where the use of a parser is contained within the private context of the group using it. Where I draw the line is having a parser just out there that anyone can look at which lists players by their DPS score whether they want it to or not.

    Actually, now I have said that, there is one thing that SE could do and I wouldn't care at all about how they implement parsing. Make the parser an opt-in tool. In other words, add a setting to the character information that let's you opt into being parsed if you don't mind, but by default leaves you opted out of the parser. That way those who want to use a parser can, but the scope for abusing the in-game parser would be more or less eliminated.

    I still stand by all my comments about unrestricted us of parsers and parse data, I still think they are useful tools in the right contexts and I still oppose their general introduction for all. However by making participation in parsing a configurable option, my objection can be removed.
    (3)
    Last edited by Kosmos992k; 10-08-2015 at 08:09 AM.