It's magic, you get transported back in time, so you can remember things, but you can't do them because you haven't learned how to do them yet

It's magic, you get transported back in time, so you can remember things, but you can't do them because you haven't learned how to do them yet

It would be really painful for a lv 15 pld to have to hold hate against a lv 60 blm using enochain and fire IV rotations. Even when they are synched.
It's not bad only for tanks, I think it would be a bad experience for new players in general, well, it would be for me if my healer were carried all the way while the other players were spamming flashy skills and killing trash in less than 2 seconds in Sastasha.
I remember doing Sastasha for the first time and I didnt even realize that the other players were 50+ and thats a good thing, imo.




So, confession time: When I unlocked the 3.0 jobs and they started out at level 30, I had a toolbar of things I didn't understand how to use.
So I started with the level 10 guildhest, and worked my way up through the lower dungeons until I reached Haukke Manor.
This allowed me to become more accustomed to my skills gradually, instead of dealing with a hotbar full of strange things.
Was the rotation boring? yeah. But I got really excited when I learned which two abilities could weapon skill off each other, and I was able to rearrange my hotbar accordingly.
I did the same... which is why I sort of wished they all started at level one but, oh well.So, confession time: When I unlocked the 3.0 jobs and they started out at level 30, I had a toolbar of things I didn't understand how to use.
So I started with the level 10 guildhest, and worked my way up through the lower dungeons until I reached Haukke Manor.
This allowed me to become more accustomed to my skills gradually, instead of dealing with a hotbar full of strange things.
Was the rotation boring? yeah. But I got really excited when I learned which two abilities could weapon skill off each other, and I was able to rearrange my hotbar accordingly.
The level sync let me learn what each attack did because really getting ten new skills all at once is like "yeah so what do these do and how do they work together".
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Clearly, the best Final Fantasy character is Locke Cole.
Glamour is TRUE ENDGAME
Low level drk plays identical to pld. Instead of spamming flash and using riot blade combo to keep your mp, you spam unleash and use syphon combo to keep up your mp. Having played both to 60 and doing several dungeons on both as well, I can tell you they honestly do not feel any different in those synched dungeons since you're basically doing the exact same thing for both.I think the issue is tanks not having access to their main aggro holding skills. I know for a fact Dark Knight is gimped like no tomorrow pre 35 since you don't have blood price. But outside of that they eventually will have to alter the skills you get in older dungeons for later on. I think with maybe 4.0 more skills will be released and it will become more increasingly clustered to rerun the beginner content.
Honestly I have to wonder that too: the reasoning about "Oh it's overpowered" it's not really good because, as far as I know, this is a core mechanic for low level dungeons and making old content still relevant.
The solution is scaling down everything. You DID scale down everything, from gear to stats, but not the skills? You know, the main part of a class?
I smell lazyness here. Or "I don't care".
PS: Also, how about fixing warriors from having their Overpower for low level? It's quite annoying to do the very first Guildhest, but not having any aoe skills. Not everyone has flash on their 10 warrior...
PPS: Giving Shield Oath to paladins at 30 already? Is that such a big imbalance to the game? Just sayin'...



It's probably also worth mentioning that some sort of blanket scaling for abilities down to the appropriate level would make things look really weird, as individual abilities for someone that's level 60 would do less damage than the same ability would for someone that's only level 15.
For a level 15 ROG, Spinning Edge is a far larger chunk of overall DPS than it is for a level 60 NIN, so the level 60 NIN's Spinning Edge would have to be scaled down to a point where it actually does less damage than the level 15 ROG's, so that their overall DPS would be comparable. That would end up feeling quite strange.
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