Regardless if they weakened down the skills to that level it would still make the long term players completly overpowered.And they'd just stomp all over new tanks to show off or so they can get through dungeon faster.
I think the main issue with lower level dungeons but with level 60 players having it so easy with all their skills in later level dungeons that they struggle in the low level dungeons to play their class properly with the tools provided
They are reducing your level to "sync" with a particular piece of content. So your character is reverted back to what a character at that level would have. Hope that clears up the concept of level sync for those that didn't understand.
Last edited by Whocareswhatmynameis; 10-07-2015 at 12:10 PM.


its the reason i dont do low level content anymore , dont want to go back to the boring old rotations


I'd be happy enough to not have content take away my buffs if the content isn't below the level of my buffs. For instance, going into a level 50 trial like Titan Hard removes my Aetherflow stacks despite there not being a difference between the number of stacks at 50 and 60. That's kind of needlessly annoying.




Sorry but letting the lvl60 folks keep all of their abilities (even when tuned down) in the level synched dungeons will create more problems than it will solve. The lower levels are there to help the new players learn their classes/jobs. If we just steam roll with our overpowered abilities in then we're taking that away from them. It would create a whole slew of problems that we don't need as a community.
Really, the way it is now isn't that big of a deal nor is it that big of an imposition. By the time you hit level 60 you should have mastered your chosen job well enough to get you through 90%-95% of the game. You should be able perform well in any circumstance, including one where your level and skill arsenal is reduced. If you cannot perform to the best of your ability in those circumstances then maybe you should spend a bit more time mastering your class.



Picture an ilv150 DRG with an ilv 15 GLD in Sastasha and you'll have your answer


Have you tried tanking as a lowbie tank against synced DPS in the early levels (1-29)?
Now imagine someone Deathflare/Holy/Flare the entire group and you lose hate after 2 Flashes/Overpowers/Unleashes. Yeah... Not fun. Things will die faster and be better for the higher leveled player yes, but it would be a bad experience for the newbie tank who:
1) Won't get to practice tanking rotations
2) Will get crazy expectations when running with similar levelled players.


This is exactly why. The current sync doesn't do a perfect job, so we still end up much more powerful as a synced 60 than we would be in the best gear we had available at the dungeon's level. Give players access to full rotations, traits and buffs and there is no way the tank will be able to do his job or even learn anything, and the dungeon won't be played as intended.Have you tried tanking as a lowbie tank against synced DPS in the early levels (1-29)?
Now imagine someone Deathflare/Holy/Flare the entire group and you lose hate after 2 Flashes/Overpowers/Unleashes. Yeah... Not fun. Things will die faster and be better for the higher leveled player yes, but it would be a bad experience for the newbie tank who:
1) Won't get to practice tanking rotations
2) Will get crazy expectations when running with similar levelled players.



Because someone who is not synched don't have the perfect gear (capped on the max. ilevel of the dungeon). If the tank do Sastasha with a ilevel 16 weapon and all the other gear is between ilevel 14 and 17, then it shouldn't be a wounder that he can't hold aggro good against someone who have ilevel 19 (or whatever the max is in Sastasha) in all slots because of ilevel-synch with all the stats on cap (for the new ilevel). The tank would need the best gear for his level with materias in it.
The way to fix it is very easy. Reduce the maximal level of the dungeons.
Last edited by Felis; 10-07-2015 at 10:43 PM.
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