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  1. #21
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    They are reducing your level to "sync" with a particular piece of content. So your character is reverted back to what a character at that level would have. Hope that clears up the concept of level sync for those that didn't understand.
    (5)
    Last edited by Whocareswhatmynameis; 10-07-2015 at 12:10 PM.

  2. #22
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    its the reason i dont do low level content anymore , dont want to go back to the boring old rotations
    (1)

  3. #23
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    I'd be happy enough to not have content take away my buffs if the content isn't below the level of my buffs. For instance, going into a level 50 trial like Titan Hard removes my Aetherflow stacks despite there not being a difference between the number of stacks at 50 and 60. That's kind of needlessly annoying.
    (0)

  4. #24
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    Sorry but letting the lvl60 folks keep all of their abilities (even when tuned down) in the level synched dungeons will create more problems than it will solve. The lower levels are there to help the new players learn their classes/jobs. If we just steam roll with our overpowered abilities in then we're taking that away from them. It would create a whole slew of problems that we don't need as a community.

    Really, the way it is now isn't that big of a deal nor is it that big of an imposition. By the time you hit level 60 you should have mastered your chosen job well enough to get you through 90%-95% of the game. You should be able perform well in any circumstance, including one where your level and skill arsenal is reduced. If you cannot perform to the best of your ability in those circumstances then maybe you should spend a bit more time mastering your class.
    (3)

  5. #25
    Player
    Greven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    778
    Character
    Chris Von'greven
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Picture an ilv150 DRG with an ilv 15 GLD in Sastasha and you'll have your answer
    (4)

  6. #26
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Have you tried tanking as a lowbie tank against synced DPS in the early levels (1-29)?

    Now imagine someone Deathflare/Holy/Flare the entire group and you lose hate after 2 Flashes/Overpowers/Unleashes. Yeah... Not fun. Things will die faster and be better for the higher leveled player yes, but it would be a bad experience for the newbie tank who:
    1) Won't get to practice tanking rotations
    2) Will get crazy expectations when running with similar levelled players.
    (8)

  7. #27
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    le awesome dragoon rotation

    Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive -> Impulse Drive
    (5)

  8. #28
    Player
    Wildsprite's Avatar
    Join Date
    Jul 2011
    Posts
    1,303
    Character
    Moonfrost Hailstorm
    World
    Zalera
    Main Class
    Dancer Lv 100
    to the OP
    I'll tell you why. the level sync is based on the feature introduced in FFXI. they only let you use your abilities for the level you synched to in that as well. I doubt they will change it. though I would support this change if they did it right(make it so the tanks didnt have such a hard time holding hate in lower level dungeons)
    (1)

  9. #29
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by OPneedNerfs View Post
    Have you tried tanking as a lowbie tank against synced DPS in the early levels (1-29)?

    Now imagine someone Deathflare/Holy/Flare the entire group and you lose hate after 2 Flashes/Overpowers/Unleashes. Yeah... Not fun. Things will die faster and be better for the higher leveled player yes, but it would be a bad experience for the newbie tank who:
    1) Won't get to practice tanking rotations
    2) Will get crazy expectations when running with similar levelled players.
    This is exactly why. The current sync doesn't do a perfect job, so we still end up much more powerful as a synced 60 than we would be in the best gear we had available at the dungeon's level. Give players access to full rotations, traits and buffs and there is no way the tank will be able to do his job or even learn anything, and the dungeon won't be played as intended.
    (2)

  10. #30
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    I think the issue is tanks not having access to their main aggro holding skills. I know for a fact Dark Knight is gimped like no tomorrow pre 35 since you don't have blood price. But outside of that they eventually will have to alter the skills you get in older dungeons for later on. I think with maybe 4.0 more skills will be released and it will become more increasingly clustered to rerun the beginner content.
    (0)

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