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  1. #1
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Disc View Post
    VIT is only useful for keeping you from dying to big hits. Once you have enough to survive them any extra adds nothing to you. It is worse than parry at that point.
    Did you read my post?
    (0)

  2. #2
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    You imply that we do not stack VIT because we can just "play perfectly" to remove its use & you are displeased with our lack of "caution" & "tanky" equipment. The truth is that outside of the tank-busters we specifically build VIT for, it has no use. It does not mitigate damage, nor does it increase damage. It is the number one worst stat in the game if you put on more than you need. Parry is in a completely different place. Parries are incredibly strong. We would go out of our way to stack it if gear made a significant impact on the rate or strength. Being a defensive stat is not the flaw.
    (0)

  3. #3
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Disc View Post
    The truth is that outside of the tank-busters we specifically build VIT for, it has no use.
    Until you take more damage than the tank buster, which does happen because people aren't perfect. You aren't always at 100% health before a mechanic, sometimes people are late with cooldowns, you eat an auto-attack, you get clipped by aoe, the healer thought he could leverage one more attack before dropping clerics, the tank left tank stance off, and so on, and so on.
    (0)

  4. #4
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Viviza View Post
    Until you take more damage than the tank buster, which does happen because people aren't perfect.
    No, it does not happen. Ever. Every raid encounter is linear with set values for damage taken. What you are talking about now is operator error. And the only fix, is gettin gud.
    (1)

  5. #5
    Player
    Nyu_Maimhov's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Nyu Maimhov
    World
    Jenova
    Main Class
    Dark Knight Lv 60
    Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
    (1)

  6. #6
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Nyu_Maimhov View Post
    Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
    Parry:

    After a parry, your next attack is a critical hit.

    FIXED
    (2)

  7. #7
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nektulos-Tuor View Post
    Parry:

    After a parry, your next attack is a critical hit.

    FIXED
    Congratulations! You just made Raw Intuition broken! Now WAR does even MORE DPS!
    (0)

  8. #8
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Exodus_Kenpachi View Post
    Congratulations! You just made Raw Intuition broken! Now WAR does even MORE DPS!
    You can always just make RI, Defiance different.

    Defiance:
    -X% against autoattack damage.

    Raw Intuitation:
    -20% damage against autoattacks.

    Done.
    (0)
    Last edited by Nektulos-Tuor; 09-30-2015 at 09:03 AM.

  9. #9
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    You can always just make RI, Defiance different.

    Defiance:
    -X% against autoattack damage.

    Raw Intuitation:
    -20% damage against autoattacks.

    Done.
    Potential nerfs aside, WAR does not need more damage, period. It just factually does not need it. Stop suggesting it.
    (1)

  10. #10
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    This game needs more stats and bonus traits on the whole.

    Personally - I'd toss Parry for PDT or MDT stat on tank gear.
    (0)

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