
You imply that we do not stack VIT because we can just "play perfectly" to remove its use & you are displeased with our lack of "caution" & "tanky" equipment. The truth is that outside of the tank-busters we specifically build VIT for, it has no use. It does not mitigate damage, nor does it increase damage. It is the number one worst stat in the game if you put on more than you need. Parry is in a completely different place. Parries are incredibly strong. We would go out of our way to stack it if gear made a significant impact on the rate or strength. Being a defensive stat is not the flaw.
Until you take more damage than the tank buster, which does happen because people aren't perfect. You aren't always at 100% health before a mechanic, sometimes people are late with cooldowns, you eat an auto-attack, you get clipped by aoe, the healer thought he could leverage one more attack before dropping clerics, the tank left tank stance off, and so on, and so on.

No, it does not happen. Ever. Every raid encounter is linear with set values for damage taken. What you are talking about now is operator error. And the only fix, is gettin gud.

Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.


Parry:Okay so hear me out here. This probably isn't the perfect approach to fixing parries but it could be a realistic answer. A parry is a defensive action where a swordsman take an opponent's blade with their guard to thwart an attack, leaving the opponent open for an attack called a "riposte". My conclusion from this is that parries could be reworked to represent this by having a parry nullify damage rather than mitigate damage and make the next auto-attack do either a straight damage increase or a critical hit.
After a parry, your next attack is a critical hit.
FIXED


Last edited by Nektulos-Tuor; 09-30-2015 at 09:03 AM.


This game needs more stats and bonus traits on the whole.
Personally - I'd toss Parry for PDT or MDT stat on tank gear.
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