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  1. #1
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    I actually have a sort of related question:

    If, instead of buffing WAR in 2.1, they nerfed PLD to 2.0 WAR levels, would everyone have been alright with that?
    (4)

  2. #2
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by SpookyGhost View Post
    I actually have a sort of related question:

    If, instead of buffing WAR in 2.1, they nerfed PLD to 2.0 WAR levels, would everyone have been alright with that?
    Coil was a bit harder for tanks than Alexander I think. Being said, the fights were doable in the early weeks (minus Godtania) with a WAR if your healers and tanks were gods. This does assume of course the PLD is still a beast. 2x WAR wasn't really viable as the healers need the breathing space created by a PLD.

    So if 2.0 WAR was a tiny bit stronger (and PLD was at that level), I would be ok with it. Harder end-game content is always good with me.
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by SpookyGhost View Post
    If, instead of buffing WAR in 2.1, they nerfed PLD to 2.0 WAR levels, would everyone have been alright with that?
    It would not have helped. The 2.0 Warrior problems were systemic to the Warrior not numeric like the current imbalance.

    The 2.0 Warrior's survivabilty was based around heals influenced by outgoing damage rather than incoming damage. This caused the Warrior to be immortal until incoming damage exceeded the Warrior's ability to self-heal at which point the Warrior began to get easier and easier to kill as incoming damage increased and the self-heals were recovering a lower and lower % of the damage taken.

    The current tank imbalance is mostly numeric and arguably caused by design flaws revealed by non-intended play tactics (stance dancing). Pure DpS stance parses put all 3 tanks in roughly the same area for base damage with only the slashing debuff causing a 10% gap in solo parses. Pure Tank stance parses will likely show similar close numbers.
    (4)