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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    WAR is definitely not OP. WAR is just representative of how well every job in the game should be designed but aren't. It's currently the only job in the game where everything works completely good and doesn't need any tweaks. They absolutely don't need a nerf, devs should take the work they did with WAR as an example to balance the other jobs.
    (6)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Freyyy View Post
    WAR is definitely not OP. WAR is just representative of how well every job in the game should be designed but aren't. It's currently the only job in the game where everything works completely good and doesn't need any tweaks. They absolutely don't need a nerf, devs should take the work they did with WAR as an example to balance the other jobs.
    Yep. But instead it seems like everyone wants us to suffer with them instead. :'(
    (3)

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by SpookyGhost View Post
    Yep. But instead it seems like everyone wants us to suffer with them instead. :'(
    That's the usual forum logic 101. It's easier to ask for a nerf of a good class than to think about balanced improvements on lackluster classes
    (2)

  4. #4
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Freyyy View Post
    WAR is just representative of how well every job in the game should be designed but aren't
    Truth right here.

    With Warrior it's clear the devs actually had some design goals: build stacks, switch stances, (nearly) all abilities should be useful as MT or OT. Even their "you-can't-kill-me" move has a second function of preventing knockback. It even gets good cross class abilities. The only problem warrior has is a UI issue with FC and Inner Beast not occupying the same button. Even still, it's easy to think of natural extensions to its ability set for the next expansion (your next move doesn't consume wrath, this move's crits generate extra wrath, etc).

    Dark Knight has similar design goals but is implemented a bit worse: build MP, use dark arts, maintain darkside. DRK can't use its defensive abilities to build MP as off tank, but it does have some pretty good synergy within its ability set (blood weapon + physical off GCDs, Dark Dance + Reprisal + Low Blow, Dark Dance + Dark Passenger). Dark Knight has issues, such as Grit's high MP cost, but the only real hole in its gameplay is that it can't mitigate physical attacks as frequently as a warrior or paladin.

    Paladin has no thought put into it. Stuff like Cover was tossed in there because "of course FF paladins have cover" without any reason to actually use it in a fight. They started to actually develop some gameplay in 3.0 but the cast time and cooldown of Clemency and Divine Veil respectively are way off. Goring/RA don't add to the capabilities of the class but were obviously needed. Sheltron is the only ability we got that I think is 100% fine, but it doesn't cover the gaping holes in the class.

    I think posters like Kenpachi are right when they say that warrior doesn't need to be nerfed - for the most part. They certainly could reduce warrior's numbers a bit and they'd still be fine - I'm talking stuff like setting maim to 15%, though they don't really need to do this. They certainly should not touch how any warrior abilities function. Instead, they should focus on building ability interactions for dark knight and especially paladin. This involves fixing things like Shield Swipe, Bulwark, Tempered Will, Cover, Divine Veil, Clemency, cross class abilities, and adding additional effects to abilities based on our stance. This will create more complex gameplay - this is not a bad thing. Those of you who are super worried about paladin becoming more complex will likely be unaffected as these problems only show up on the high end anyway.

    Unfortunately, I'm pretty sure the devs are just going to tweak enmity modifiers/damage numbers and call it a day. Paladin will continue to exist so that provoke/conva/awareness are provided to other tanks, and these problems will all show up again next expansion.
    (11)

  5. #5
    Player

    Join Date
    Jul 2011
    Posts
    644
    To be Honnest if anyone still not understand something so easy to understand XD, PLD and DARK want the war to be nerfed, the WAR want the PLD to get buffed.
    Seriously maybe PLD, DARK, and WAR is alls right, you can buff or nerf to balance the class...
    It make no difference if in final the 3 tanks is balanced... exept the result
    If you nerf the war and loose dps with, you won't gain dps with the two others tank it will remain the same.
    So what you are asking is certainly have less dps for the new raid in this case.
    And also if PLD don't get higher he will still have to be the third tank desired because new raid is high dps check ?
    Think about it what the tank need for Alexander savage ? Maybe Less and Less dps XD
    (1)
    Last edited by kensatsu; 10-07-2015 at 08:26 AM.

  6. #6
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I say just screw it, either take resource, combo-breaking, GCD off all tank stances or put it on all tank stances, because as it stands WAR doesn't use resources, lose combos, or have to wait on an annoying GCD to swap stances, where PLD/DRK does.
    (5)

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