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  1. #191
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    the only thing about open world i dont like is if you group does all the work of killing teh mobs to get to the nm and another group comes behind you and doesnt have to do anything. They could fix this with super fast re spawns perhaps.
    (0)

  2. #192
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Pretty much every other NM in the game ('cept for a couple) are on a super-fast respawn timer; why not these too?
    (0)

  3. #193
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    FOOOOOORCE POPS!
    (0)

  4. #194
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by User201109011315 View Post
    Why do you play this game...?

    The first wave of open world NMs were good because they actually included crafters in end-game content.

    Lately, this game is becoming so... korean. (Simplistic MMO with no emphasis on community).
    Korean MMOs are actually good. FFXI is actually good. XIV however? Long way to go.

    @Topic: It most definitely seem to be like XI's strongholds, if they were wise and if it's more instanced crap, then well why do we even have field areas? All we need is Starter Towns, Ishgard and Teleport NPCs.
    (0)

  5. #195
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Jennestia View Post
    Korean MMOs are actually good. FFXI is actually good. XIV however? Long way to go.

    @Topic: It most definitely seem to be like XI's strongholds, if they were wise and if it's more instanced crap, then well why do we even have field areas? All we need is Starter Towns, Ishgard and Teleport NPCs.
    Well the "generic" korean MMO usually focuses a lot on questing/combat and very little on community/crafting. FFXIV has a more robust 3-dimensional world, and I think that's a selling-point for this game. After playing Blade and Soul beta, I was turned off because of the seemingly linear world and lack of crafting and such. It just seemed so one-dimensional. In spite of its good combat, it lacked something FFXIV DOES have, so I'd hope they tried to retain this feature instead of diminish it.

    And on topic: from the images, the "strongholds" seem to be a rush job (compared to FFXI), but maybe they look that way because they are non-instanced. If they were instanced, perhaps they wouldn't have to work within the confines of memory limitations for new landscape textures and "doodads". I think this is evidence for them being non-instanced.
    (0)
    Last edited by User201109011315; 09-14-2011 at 01:30 AM.

  6. #196
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Indeed, which is why it's too bad people keep wanting everything "instant" or straight out handed to them simply because they want the game to cater to their 30 minute a day playstyle -- This is why MMOs have lost the "feels like a world" feeling over the years.

    It's why XIV has a long way to go because instead of building off of XI and turned it into something new, they threw it out, which would have been a perfect foundation instead of making us wait for them to recreate the foundation before getting to the good stuff. This is why I'm against quest based progression, because it kills the world as through the levels it literally puts you on a rail (yet people hate linear video games...funny.)
    (0)

  7. #197
    Player

    Join Date
    Mar 2011
    Location
    The Internet
    Posts
    175
    i could do without NM camping tbh

    open world camps are fine. kinda fun to bump into another person while deep in enemy territory. but an instance at the end for important battles, maybe like in xi where you had to get an item farmed from open world camp to enter instance but i despise nm camping.
    (0)

  8. #198
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Jennestia View Post
    Indeed, which is why it's too bad people keep wanting everything "instant" or straight out handed to them simply because they want the game to cater to their 30 minute a day playstyle -- This is why MMOs have lost the "feels like a world" feeling over the years.

    It's why XIV has a long way to go because instead of building off of XI and turned it into something new, they threw it out, which would have been a perfect foundation instead of making us wait for them to recreate the foundation before getting to the good stuff. This is why I'm against quest based progression, because it kills the world as through the levels it literally puts you on a rail (yet people hate linear video games...funny.)
    My point was actually that FFXIV did do something right: they tried to make a three-dimensional world. Crafting, Gathering, Combat, quests, and freedom, most importantly. The Player run company system sounded like it would only add to this concept.

    So like, what I was saying is that FFXIV shouldn't diminish this aspect of the game which they've ALREADY got right.

    As for being too far away from FFXI, I think there are a few ways which FFXI was better, but FFXI was a little too demanding in some areas (like travel times), and also too linear (which is what you are against). For example, the elitist set-up for jobs and the lack of options when making your own job/subjob combo, these made FFXI very linear.

    So ffxiv stepping away from FFXI in this regard, made it a better game. However, FFXIV failed to get some things right. I think it went TOO far when making travel time convenient. FFXI was too time consuming, FFXIV is too quick.
    (0)

  9. #199
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    Join Date
    Aug 2011
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    684
    Quote Originally Posted by Overkill9000 View Post
    i could do without NM camping tbh

    open world camps are fine. kinda fun to bump into another person while deep in enemy territory. but an instance at the end for important battles, maybe like in xi where you had to get an item farmed from open world camp to enter instance but i despise nm camping.
    Yeah, open world envinroment with isntanced bosses, what's wrong with this?

    And maybe some open world bosses if the boss is not very popular.
    (0)

  10. #200
    Player
    Drax's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Dreadnor Blight
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kiote View Post
    FOOOOOORCE POPS!
    I think this is the best answer to the open world vs instance debate.

    Theres no wasting time camping an nm to have some other group come an ninja claim it, and you dont loose the sense of world by having every thing instanced (which personally i cant stand at all). However I think a good mmo should have all types of content, open world, instanced and force pops.
    (0)

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