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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by MariyaShidou View Post
    It's an open world instanced.

    Like, leve!
    wouldnt that require a spawn activator per player/party leader?
    this post says its one location, occording to your theory that would mean its either like a behest so its limited by one group at a time or there will be several copies of the same NMs for each party activating it.

    seems like open world like those other beastmen camps ive come across, only these are like their settlement counterpats.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #12
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I'd love for these to be the equivalent of Davoi in FFXI. Entire city zones for NPC's. Imagine a city the size of ul'dah populated entirely by enemy beastmen!

    Fighting your way through respawnable mini-bosses to open gates. and then the final room boss could be an instance. so each group that shows up has to pop the door mobs, victory and move through. until you reach the final door and fight a mega boss

    This method allows all the areas in between to be open areas that you can grind in!
    (9)

  3. #13
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I'm thinking this would make interesting open world content, but I guess we have to wait for someone to clarify... ONCE AGAIN. When will they learn that we need important details like this?

    This could be very enjoyable content if SE takes the correct approach, and by correct approach, I mean make it as rich and expansive as the strongholds of FFXI. Include content; questing, variety of new beastmen, roaming and stationary "guards" so you can't sneak by, interactive objects, unique scenery, and unique loot.
    (4)

  4. #14
    Player
    Join Date
    Aug 2011
    Posts
    684
    These won't be instanced, surely.

    But let's just assume now that the NM drops a premade item 10 times better than anything crafted to save ourselves the disappointment later.
    (4)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by User201109011315 View Post
    But let's just assume now that the NM drops a premade item 10 times better than anything crafted to save ourselves the disappointment later.
    As it should be
    (8)

  6. 09-12-2011 09:34 PM
    Reason
    Profanity, disparaging comments

  7. #16
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by PrettyPrincess View Post
    As it should be
    Why do you play this game...?

    The first wave of open world NMs were good because they actually included crafters in end-game content.

    Lately, this game is becoming so... korean. (Simplistic MMO with no emphasis on community).
    (4)
    Last edited by User201109011315; 09-12-2011 at 09:38 PM.

  8. #17
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Fixy View Post
    Deleted by Moderator.
    Content is pretty necessary. No offence.
    (10)
    Last edited by Qeepel; 09-13-2011 at 08:57 PM.

  9. #18
    Player
    Archadius's Avatar
    Join Date
    Mar 2011
    Location
    Ishgard
    Posts
    1,304
    Character
    Arcadia Aurora
    World
    Balmung
    Main Class
    Dark Knight Lv 91
    I love how people say "no offence" right before or right after purposely offending someone. lol
    (2)

  10. #19
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Archadius View Post
    I love how people say "no offence" right before or right after purposely offending someone. lol
    I was trying to contradict them without offending them. I said it in earnest.
    (0)

  11. #20
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by User201109011315 View Post
    Why do you play this game...?

    The first wave of open world NMs were good because they actually included crafters in end-game content.

    Lately, this game is becoming so... korean. (Simplistic MMO with no emphasis on community).
    bahahahah!
    (4)

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