The problem is not their survability. It's the fact that they can just choose one guy, and decide to kill him in 5 sec at 25m while moving.
It's "very sad" for them to have to use there stacks for that, but... one guy just died without even facing his attacker.
Is that a japanese conception of pvp ? As long as your team win it's not important to be killed some times without possibilities to counter ?

Same thing for melee limit break. I'm 15m away when the animation of the lb is done i'm still OS. That's true skill man.

Warriors are quit independant in pvp but you can kite them or at least have some times to fight back. Even kill them if Push back is not up at that moment.
They are melee and supposed to be first attackers, it's normal they are tough.

Seriously... i'm used to deal with unbalance in mmo pvp. There are always... but concerning summoners it's exagerated.

I wonder what they say about it in Japanese section. They already remove CS from the healers cause they found it OP. Now that pvp is "popular" again with frontline, they may consider nerf them a little.