Am I the only one who thinks summoners are overpowered in PvP? They have massive bursts that gives me no time to chase them. They're the most job earning battle high state.
Am I the only one who thinks summoners are overpowered in PvP? They have massive bursts that gives me no time to chase them. They're the most job earning battle high state.
The real problem is Deathflare. Shouldn't be allow to critick in pvp cause their burst combo is stronger than a melee Lb.
The 3 dot spreading is ok since we can dispel it (with a long CD) on our own.
Yes sure that an SMN can you kill in faster than 15 sec. but 0 äther = 0 dmg. I am sure that every job have this heavy dmg rota.
Your biggest problem is your inexperience. I destroy SMN's with my ninja and mecha, so i do not understand what my enemys do.
Since i play FF as SMN, I losed maybe 15 1vs1 matches there where 2 ninjas who understand how to use silence, stun, bind and slow, 1 realy good bard which surprised me with his dmg (normal I eat every bard which cross my path) and some SMN and War.
The real unbalanced job is the WAR, high def, high dmg, high heal.
And there is a heavy differnece between melee vs war.
You will do easier pvp if you know enemys skills and cooldowns.
Check this: https://www.youtube.com/watch?v=e7vb...ature=youtu.be
Never have problem against ninja or warrior as a bard. i can kite them.
But Summoner got a very high burst while moving and from distance. That's the problem.
For exemple with my bard my big burst is : Bind target --- minuet activation --- Barrage+Empyreal Arrow (+ Sidewinder&farshot if they are up)
It's only physical dmg , i've to cast it, i've to be still standing, and it can't critic.
And i'm stick with 15 sec of minuet activated.
Last edited by Mclyde; 10-04-2015 at 09:04 PM.
They are very low tank, decent sustained damage and a burst that is far lower than other classes
They dont get fever because they are overpowered, people think they are overpowered because people let them get fever
Its a case of a safe class being able to roam free and do what it wants without pressure because the average player in FL is bad, this is common for all casual game modes
Which distant job get a better burst ?
Balance in Pvp is not determined like it's in Pve.
Total dps is not important.
It's determined by survivability/ability to kill (not to deal damage)
The survivability is determined in pvp by :
Your defensiv CD
The range of your skill
Your ability to attack without casting
Your ability to kill is determined by how fast you're able to bring one target to 0 hp.
In pve your dps is important cause monsters aren't healed.
In pvp what is important is to be able to fastly reduce the number of ennemies---> your burst
Last edited by Mclyde; 10-04-2015 at 09:48 PM.
Every job has one, but SMN is typically the one that is both the most potent and reliable compared to melee (which of course requires you be in range, and warriors specifically have no gap closers), physical ranged (who suffers a damage penalty whenever they aren't within sweetspot range while working with cast times) and BLM (who requires either turreting or banking procs).
This is circumstantial. You normally should not be pited in a 1v1 against any other melee in a large scale fight like frontlines (since your primary advantage is range and being behind the lines). And even then, 1v1ing against one of them as a ranged/caster is typically a death sentence, so it's more surprising that you can kill them rather them killing you, especially if they are the ones that get the jump on you.Your biggest problem is your inexperience. I destroy SMN's with my ninja and mecha, so i do not understand what my enemys do.
Since i play FF as SMN, I losed maybe 15 1vs1 matches there where 2 ninjas who understand how to use silence, stun, bind and slow, 1 realy good bard which surprised me with his dmg (normal I eat every bard which cross my path) and some SMN and War.
Oh, and just for fun, silence doesn't stop a summoner's burst. The only thing it will stop them getting off tri-bind.
In something as hectic as frontlines, burst is definitely the best attribute to have when it comes to securing kills and blowing up a target.
Last edited by RiceisNice; 10-04-2015 at 10:38 PM.
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But silence give you time to use own skills.
I'm not too worried about summoners in PvP. A lot of the time, they get target fixation and get killed pretty fast.
Dragoons, on the other hand......
They're overpowered. We can't do anything about them but my solution is try not to become their first target. Let them burst someone else then you can murder them like a little sheep the same way we used to bully them in Frontline Secure matches.
Once you see them Tri-Disaster someone, it's time to kick their butt.
Last edited by Evangela; 10-05-2015 at 01:34 AM.
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