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  1. #31
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 95
    Quote Originally Posted by Dhex View Post
    Excess Vitality is excess Vitality. Sure you lose Vitality going from Penta-melds to Slaying but if you don't need more HP then why wear melds?
    So we come back to the point of vitality not being worth it. A tank should not feel crippled by wearing fending accessories. They were designed to be used by tanks. They are not being used by tanks, because the design right now is flawed, which allows these pentamelds to shine until tanks feel they have enough 210 gear to use slaying.
    (3)

  2. #32
    Player

    Join Date
    Jul 2011
    Posts
    644
    you don't got enough acc with the 150 to do A4S, you can maybe pentameld some acc, if you are using only grade IV Materia for the 5 slots
    even with the future 180 crafted accesories, you need at least one Force V or vita V, 3 force IV or Vita IV on them to fully cap the primary stat and still have one slot to put more acc by accesories.
    Yeah the accesories is easy to get, but you want to fully pentameld and get enough acc, it will be a pain on your gils.
    a lot of people aren't gonna to do them and just use 210 force and vita accesories, it's cheaper and don't involve farming gils.
    Also the vita is not equal to force, it's not the point of vitality not being worth it XD, it's the raid forcing tank to wear force, you should already understand that. You may ask SE to not ask tank to focus dps but focus tanking like before, but actualy.... i don't need to make a draw ? right ?
    There a lot of complain, pld that want more dps, raid force tank/heal to dps the more they can, people aren't gonna to stack vita and wait to be more stuffed to progress, what you asked in the beggining of your topic is :raiding/esoteric accesories to get the vita and force in them . you ask what we can already have by crafting accesories, after you say vita is worthing the force, can we have more condradiction ? vita accesories is weak, maybe they should add some defense on the accesories, so the ilevel would be a big difference, but if the tank still have to dps a lot... tank will continue to wear force.
    (0)
    Last edited by kensatsu; 10-04-2015 at 11:32 AM.

  3. #33
    Player
    Mango's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Mango Gelato
    World
    Tonberry
    Main Class
    Warrior Lv 60
    I see the problem with crafted acc for tanks is that not everyone can afford to pentameld all materia 4.
    Every experienced tank would know mat 5 vit/str is going to the roof once crafted i180 acc is released.
    And going skyhigh when the new raid tier is upon eorzea.

    Thats why its reasonable to do Spiritbond sparingly and store them in ur retainer. Thats how i saved on materias.

    too bad the content doesnt required to have full vit to clear a raid. Its just the way the raid is designed.
    Tanks have their "cheese" away like Hollowed ground, Holmgang, Living Dead
    A fix i would suggest, Yoshida!!!! gives tanks more and harder tank busters.
    Atleast give 1 turn per raid tier to let those pro tanks to shine their tanking skills to survive rather than pushing dps

    Dont hate on the rich tanks.
    (0)

  4. #34
    Player

    Join Date
    Jul 2011
    Posts
    644
    actualy SE make the raid for the 3 tanks, where all the 3 tanks can MT and survive, when before the raid was with more higher tank buster, even some where War can't survive because of the 6 seconde duration homlang.
    I think SE do that to not have the same issue with War in 2.0, but SE make other issues this time.
    There not a true OT spot since every tank can MT the content.
    Also it's dps check heavy so the result : tank is wearing force (btw it's not pld friendly to have so high dps check)
    Some tanks was wearing force by choice before but it's not like a choice atm.
    For the V Grade Materia i hope the etherean we can get in the new island in 3.1 can be spiritbond. I think etheran stuff can be spiritbond, so it should be the case.
    (0)
    Last edited by kensatsu; 10-04-2015 at 11:47 AM.

  5. #35
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Pentamelds atm are for only progression raiding, when your static is progressing through Alexander Savage. Before they were BiS in 2.X content for all the extra stats you could get, but it was never required of a tank, just bonus. But tank busters are too weak in HW content, and will remain weak in future HW content because SE forced DRK to be a magic tank, and PLD to be physical tank, so SE made a hole for themselves. They can't design tank busters where neither one of those tanks can't survive through them now. This leads to tanks that do raid start wearing ilvl210 str accessories over thier pentamelds overtime. So pentamelds are only gear you get to get better gear. And Felding accessories really have no place in the game, and really is a waste data space, and dev developement time to continue keeping fending accessories as they are now.
    (1)

  6. #36
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Pentas are where they're supposed to be - they're transition gear (slaying i180/i190 -> crafted i150 -> slaying i200/i210). Unfortunately, we as tanks are the only one who have access to transition gear and therefore have to pay for it. However, while the cost can be high, it allows us to skip buying Esoteric jewelry nearly completely and can sail by on A1S drops which is a massive time saver for progression. I think crafted is fine, but I'd like to see it expanded upon rather than removed or changed in a way to invalidate it. If only secondary stats were actually useful...
    (1)

  7. #37
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Pentas are where they're supposed to be - they're transition gear (slaying i180/i190 -> crafted i150 -> slaying i200/i210). Unfortunately, we as tanks are the only one who have access to transition gear and therefore have to pay for it. However, while the cost can be high, it allows us to skip buying Esoteric jewelry nearly completely and can sail by on A1S drops which is a massive time saver for progression. I think crafted is fine, but I'd like to see it expanded upon rather than removed or changed in a way to invalidate it. If only secondary stats were actually useful...
    Even then the cost of a full set of penta-melded can be 7-8mil (on Tonberry), which isn't gil everyone has.
    (0)

  8. #38
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Violette View Post
    Even then the cost of a full set of penta-melded can be 7-8mil (on Tonberry), which isn't gil everyone has.
    Correct, however farming that gil is uncapped and you can get a full set of pentas much quicker than you could get a full set of Esoterics or Gordian, especially when you want to prioritize your left side pieces first.
    (0)

  9. #39
    Player

    Join Date
    Jul 2011
    Posts
    644
    Even then the cost of a full set of penta-melded can be 7-8mil (on Tonberry), which isn't gil everyone has. it's true, it's a little like when you farm for your relic, it's not only the gils everyone has, but farm gils is time consuming, you need to up to gather and craft and then farm gils like crazy.
    There a lot of farm in mmo rpg in general, we can be happy to have easy to farm esoteric token, we have just to wait for weeks to get the stuff because it's capped.
    Many players don't like time consuming farm,but it's a part of mmorpg.
    You can point only the tank have to do that actualy. It's all because of the raid design,players stacks force and go for pentameld for this reason. like you all said it should not be required.
    (0)
    Last edited by kensatsu; 10-04-2015 at 08:58 PM.

  10. #40
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I currently run with 3 STR/VIT accessories and 2 i210 STR accessories. I think after this week when I get my "guaranteed" drop from Gordian pages, that little extra VIT bump (along with the VIT bumps from various upgrades) will allow me to safely drop one of the melded accessories in favor of another slaying one. Hopefully the healers won't notice...

    However, I do think that SE needs to rethink accessories in general. Many savage tanks aren't using any VIT accessories. They aren't serving the purpose intended. However, I'm a bit worried about them making NON-crafted VIT/STR accessories since that removes one of the few niche markets worth a damn right now. Honestly, crafted accessories should be a luxury. They just really need to release the i180 accessories already...
    (1)

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