Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 70
  1. #11
    Player

    Join Date
    Jul 2011
    Posts
    644
    NO, it would make crafted accesories useless, you all just want to get NO gils an farm involved, that's all,
    With the current state of 2 stars item, them don't sell well because 2 stars craft gear is not needed now to make any item on the game (and also because there crafting/gathering token to buy the gears).
    With the adventurer gears, we should get even more fonctionnal item than just accesories for tank, atm only fonctionnal items for end game is 150 craft and gathering gears, 150 adventurer accesories (only for tank), food and potions, crafter don't want to be useless just because everyone want easy farm for all end game items. crafter need an use in the end game.
    (3)
    Last edited by kensatsu; 10-04-2015 at 04:30 AM.

  2. #12
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by kensatsu View Post
    snip
    Then why DPS and healers get their optimal jewelry from raids and esoterics and not crafting ? Tanks are the only jobs who need pentamelded accessories in order to be optimal. That's a problem. Crafted gear with 60 less ilvl should absolutely not be more powerful than raiding gear and it's nonsense that it is so for tanks and only for them. If you don't see the issue with this, I can't do anything for you.

    They should either make Fending accessories give both STR and VIT and lock all accessories by job/roles like left-side gear, or make VIT the attack power modifier for tanks. Healers don't need INT to DPS damn.
    (3)

  3. #13
    Player

    Join Date
    Jul 2011
    Posts
    644
    actualy there a problem when pentameld is not effective on Dps/healers,
    at 3.1 you will be able to get 180 crafting accesories.
    you can add acc and vit to healer item, vit to dps item. but yeah that's not so effective than with the tank and the force.
    I have to say even with the tank accesories, it's not enough fonctionnal and effective item to be crafted... unfortunaly, that's don't mean you have to remove anything interesting from crafted gears.
    If SE put Strenght on Esoteric Vita accesories, it will just remove anything interesting to craft exept food and potion...
    You may have see the PLD is not well balanced for the raid, Actualy the new system on craft item is not well balanced too, high end 2 stars item is a mess actualy... too overpriced and lack of the need of them.
    (0)
    Last edited by kensatsu; 10-04-2015 at 04:38 AM.

  4. #14
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88
    Quote Originally Posted by Parasite View Post
    4) Tune content so its not nescessary for tanks to wear pentamelded in the first place due to insane DPS checks.
    I totally agree with this, tanks should be tanks and healers should be healers(I didn't have room to mention this with my first two posts.) We shouldn't be relying on everyone in a raid group to put out as much DPS as is possible to meet these enrage timers. The DPS jobs, sure, because, well, that's their JOB. The current meta requires everyone to squeeze out as much DPS as possible, including the healers(but they're not giving healers accuracy, now? Make up your mind on this, SE.) While this is going a bit off topic, DPS checks need not be the only checks that these fights have. Tank checks and healing checks are also a thing.
    (0)

  5. #15
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88
    Quote Originally Posted by kensatsu View Post
    unfortunaly, that's don't mean you have to remove anything interesting from crafted gears.
    The same problem exists at this point, it's just healers have it too now, trying to get accuracy to help with these DPS checks. The way you talk you act like keeping a broken crafting system is the only way to keep crafters useful(these are i150 accessories... They're not difficult to obtain. The materia is the problem. You can't "craft" materia, exactly.) Crafters need something else, like the ability to modify people's raid gear. These don't have to be major at all. Say something like, armorers can increase the defense+magic defense on tank gear, goldsmiths can add a small amount of a secondary stat to accessories, blacksmiths can add 1 weapon damage, etc. Make these require high crafter stats to be possible at all, and need the rare gatherer materials to do. There, you've just created a market. It's not perfect, but it's something.
    (1)

  6. #16
    Player

    Join Date
    Jul 2011
    Posts
    644
    The way you talk you act like keeping a broken crafting system is the only way to keep crafters useful: actualy yes,
    Or just tell me how the 2 stars 180 craft armor is usefull ?
    It's not the only way but, if we tell about of the past and current craft we have see. the only fonctionnal crafted items for adventurer is the game is this accesories, food, potion.
    Without any change, make this items useless would make crafter useless.
    Also the problem was already here before, but we din't complain because it was bonus, now the raid ask heavy dps so it's realy bonus anymore but almost needed.
    But get rid of them now, would kill crafter for sure, because we need more thing for high end crafter
    Up the crafter, to only gear up the crafter, make food, and potion is ridiculous
    (0)
    Last edited by kensatsu; 10-04-2015 at 05:15 AM.

  7. #17
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88
    It would make -goldsmith- less useful. And I suppose other crafters a bit less useful too from less need for spiritbonding gear. You completely ignored my suggestion to make crafters -actually useful- to people that raid. Right now crafting is broken, it serves almost no point apart from vanity, airships, food, potions, repairing your own gear, and making these broken accessories and SB gear. Give crafters something -new-. Give them something more tangible. Just because that's how the system has been in the past, it doesn't mean it has to stay that way. It's broken, and it needs to be fixed, not pushed farther down the path it's already on.
    (0)
    Last edited by Kidala; 10-04-2015 at 05:16 AM. Reason: Spelling

  8. #18
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    There are different ways to go about pentamelds as far as money goes. For example, fending acc melded with strength are, on my server at least, about half as expensive as slaying acc melded with vit, because the former is less optimal by like, single digit margins, but still better than any combination of i210 fending/slaying.

    The str/vit problem could be easily solved in a way that doesn't screw with enmity or your gear by simply removing STR from all fending gear, and giving tanks a "cleric stance" that swaps the two stats, independent of their tanking/DPS stances. But this is such an obvious solution that for Squenix to not have done it by now means its probably not in the cards.
    (0)

  9. #19
    Player

    Join Date
    Jul 2011
    Posts
    644
    So they need to fix to make the crafter more usefull and fix this problem,
    Because both need to be fixed, accesories may be broken, like the need of the crafter is broken too
    (0)
    Last edited by kensatsu; 10-04-2015 at 05:26 AM.

  10. #20
    Player
    Kidala's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    17
    Character
    Kidala Navir
    World
    Balmung
    Main Class
    Dark Knight Lv 88
    Quote Originally Posted by Syzygian View Post
    There are different ways to go about pentamelds as far as money goes. For example, fending acc melded with strength are, on my server at least, about half as expensive as slaying acc melded with vit, because the former is less optimal by like, single digit margins, but still better than any combination of i210 fending/slaying.

    The str/vit problem could be easily solved in a way that doesn't screw with enmity or your gear by simply removing STR from all fending gear, and giving tanks a "cleric stance" that swaps the two stats, independent of their tanking/DPS stances. But this is such an obvious solution that for Squenix to not have done it by now means its probably not in the cards.
    That's actually a really bad idea. Tanks with their "cleric stance" on would get killed by any moderately powered boss AOE due to having no bonus vitality.
    (1)

Page 2 of 7 FirstFirst 1 2 3 4 ... LastLast