Having the market for crafters is nice but it doesn't solve the issue of Fending accessories being pretty much useless.
Having the market for crafters is nice but it doesn't solve the issue of Fending accessories being pretty much useless.
All they have to do is let people meld matirea to raid and tome gear.
And I'll also add that crafting was broken since day one of 2.0 because of vertical progression. I will in no way spend Gil on crafted gear that will be outdated in 2 patches.
^ this, and the fact that it only concerns the tanks is enough of a proof that it's not normal and should be changed.
Slaying is BiS for DRG/MNK, Casting is BiS for SMN/BLM, Healing is BiS for healers, Aiming is BiS for NIN/MCH/BRD. Fending should be BiS for tanks. But as long as the tanks DPS depends on STR and they only give VIT, it will not be the case.
Last edited by Freyyy; 10-06-2015 at 12:49 AM.
To be fair, what other use does gil have? Unless you're playing the game for the casual content (which admittedly a lot of people are) you might as well dump all you've got into crafted accessories.
The only way to fix the Fending accessory problem is to remove the crafted niche completely by changing them to VIT + STR (or remove STR from all left side tank armor and make VIT the damage stat for tanks). I don't think it's necessary, but that's literally the only way to make it work. Any other way would require a massive retooling of many, many things.
Unknown relic requirements this is why I'm stock pilling Gil. The stupid decision to have crafters involved in the Zodiac phase cost alot thanks to needing HQ on every item.
Agree with Freyyy, picking the the least popular role in the game, and adding a big gil sink to optimal gearing exclusive that role is a poor idea and should be fixed.
TBH.. I was expecting to tank alex savage. I war tanked pretty much all of first second and final coil. War was my first 60. After my first attempt of Faust the week savage came out, I quickly realized what was expected. Millions of gil in crafted accessories and failed melds. What did I do? Switched to DRG lol
I don't see the problem with having crafted accessories. It's certainly a nice option to have. That being said, it is kind of lame they are only really valuable to healers and tanks. I think at minimum crafted should be the same item level as whatever the highest level non-raiding gear that can be obtained. There's no need for them to be 60 item levels below, this is what decreases their value for other jobs.
XD, i think gils is used mostly one useless thing like bard for chocobo, skin, and mascot,
after that you mostly use on Food, potion, craft materia, gather materia and then tank/melee accesories and materia...
this just players don't like to farm gils or can't spend hours to farm them, it's the reason why players don't like to farm anything btw.
But it still part of mmorpg, we have to get new stuff every 6 month, the 180 2stars craft accesories will have an use for 6 month, after that 210 craft accesories will certainly be added.
but the 150 one was yeah only for 3 month of use.
If we are able to add materia on token accesories, it would kill the crafted one, and if we got atm a possibility of add materia on the current 210 token, it would be certainly a lot stronger, i don't think SE will make this happen.
Last edited by kensatsu; 10-06-2015 at 05:29 PM.
SE's stated design is that the best gear comes from raiding. Right now that's not true for tanks and accessories. If you have access to pentamelds, no one in their right mind wants the i180+ VIT accessories.NO, it would make crafted accesories useless, you all just want to get NO gils an farm involved, that's all,
With the current state of 2 stars item, them don't sell well because 2 stars craft gear is not needed now to make any item on the game (and also because there crafting/gathering token to buy the gears).
With the adventurer gears, we should get even more fonctionnal item than just accesories for tank, atm only fonctionnal items for end game is 150 craft and gathering gears, 150 adventurer accesories (only for tank), food and potions, crafter don't want to be useless just because everyone want easy farm for all end game items. crafter need an use in the end game.
The fact that this is one of the very few useful items to come out of crafting is a bigger problem. GSM shouldn't be one of the few crafts to make anything useful. They need to fix the problem with fending accessories being junk. Then they need to find a broader fix that will make all crafts useful in some way.
My preference is to set the stat caps for all fending accessories to 75%STR/75%VIT, and then put both stats on the fending accessories. This would make the i200 fending accessories look like the current i150 pentamelds (instead of 40 VIT, you'd get 30STR/30VIT). As it's been shown, you currently don't have much use for all that extra VIT anyway. Design future content with that amount of HP in mind.
Last edited by Giantbane; 10-07-2015 at 04:20 AM.
The problem is that SE don't seem to be able to make up their minds whether VIT is a primary or secondary stat.
It's present on every single left side piece for all classes, you get it "free" as you gear up. Tanks scale off STR, whereas VIT is simply a general indicator of overall i-level. The reason Pentamelds are so good is purely due to the weird itemisation on Right Side gear.
Technically, Fending accessories shouldnt exist. All left side gear has Str, Dex, Mind or Int as a primary stat, with "free" vitality. Vitality should either be free on all accessories (so a bracer looks similar to a belt in stats, just without the defense) or the game should be balanced around tanks using 100% Slaying, with Fending just not existing.
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