
Originally Posted by
DarkmoonVael
So people who raid should get no rewards what-so-ever then from the hardest raids in the game? Even so, the gear we get is of the same ilvl that everyone else can get in the patch after the raid has been released.
Also please show me all these groups that manage to down alexander 1-4 savage in an hour.
Bascally, the gist of your post is that more should be taken away from raiders and given to non-raiders, just because of reasons that are not accurate/make no sense. There is already enough casual content and mid-tier content in the game to cater to this apparent 90% of people you cite as not being able to raid (lets face it, what bars people from raids is skill level, the inability/laziness to make a raid group if they cant find one or schedule), but instead you think raids should give no loot of significance.
Now as for savage coil, it was released at a stage where you could be i110 easily. The content was apparently tuned for i110. The way raids are implimented (with the exception of savage coil) is for people to go in at a low gear level and progress through both skill and gearing up from the gear that drops in the raid. Now, you want to take this gear away, for, quite frankly, silly reasons. So tell me, how can they design the raid content so drops NO gear of significance, yet requires you to gear up to progress? These two do not sit hand in hand.
Also, why do they have to be mutally exclusive like you are trying to suggest? Why can we not have both alexander savage and island exploration being the hardest end game content at the same time?