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  1. #11
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ryel View Post
    Only boring because they're useless, make them worth something and people will start to care.
    It would be even more boring in A2S since the fight is already a trash mob pack fight with mechanics. I think actual floors aren't designed with trash mobs in mind. Maybe in A5+.
    (0)

  2. #12
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Maybe it's just cause I'm a MNK, but I hate having to clear waves of trash mobs... And just making the ones we have matter more, wouldn't change my mind on that.

    I rather have something like Faust, but at the same time, he isn't really anything fun...

    Like have been mentioned, T2 had the only meaningful and kinda fun trash mobs. I mean, they altered the final fight, and they weren't just some random trash that wasn't related to the boss at all. IMO the best overall raid design yet. It wasn't the best looking one, and definitely not the best boss fight, but I want them to do something similar in new Alex Savages. (ofc don't mean the enrage strat)
    (0)
    Last edited by Craiger; 10-02-2015 at 06:56 PM.

  3. #13
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I dont see trash interesting in whole FFXIV game, so I am not supporting this idea.
    I enjoyed trash in vanilla wow, where it gives live to dungeon, there were patrols, multiple pack together agroing, different handling of different mobs etc. Yes in other hand it was annoying to kill trash for one hour until you reach boss but, it gives life to raids/dungeons/structures.
    (2)

  4. #14
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by LunnaRavenheart View Post
    I dont see trash interesting in whole FFXIV game, so I am not supporting this idea.
    I enjoyed trash in vanilla wow, where it gives live to dungeon, there were patrols, multiple pack together agroing, different handling of different mobs etc. Yes in other hand it was annoying to kill trash for one hour until you reach boss but, it gives life to raids/dungeons/structures.
    I agree work this. The trash in dungeons and raids in this game is boring and pointless other than slowing you down a few minutes here and there. I hardly ever feel threatened by any trash pulls (save occasionally bees... hate Final Sting, it's a cheap mechanic).
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  5. #15
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by DarkmoonVael View Post
    Yeah i am going with no thanks here. First few times may be interesting, after that its just adding on more time to raids.

    This is why we will never get bigger funner raids. This mentality.
    (0)

  6. #16
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Dererk View Post
    This is why we will never get bigger funner raids. This mentality.
    Adding trash does not increase the fun, just the time it takes to get it over with.

    I hope they keep trash out of the future raids too. it doesn't serve a purpose, and most people are against it.
    (2)

  7. #17
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deviant1 View Post
    Adding trash does not increase the fun, just the time it takes to get it over with.

    I hope they keep trash out of the future raids too. it doesn't serve a purpose, and most people are against it.
    But trash pulls, when done properly, can well serve the same purpose as the DPS and healing checks we get on bosses right now, case in point: Faust on Savage, while not trash, serves this purpose as well. Trash can also be set up in ways that require group strategies you will needed on boss mechanics, i.e. splitting groups between tanks, making sure tanks are grabbing the proper sets of adds, making sure that DPS is prioritizing kills properly.

    The way it is seen now is that trash mobs are just that, throw away encounters just there to slow you down a little, that you rush in and zerg so you can move on to the interesting parts of the dungeon.
    (1)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  8. #18
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Deviant1 View Post
    Adding trash does not increase the fun, just the time it takes to get it over with.

    I hope they keep trash out of the future raids too. it doesn't serve a purpose, and most people are against it.
    You don't want a raid you want a trial. Trash in between stuff didn't have to be pointless they could make them drop rare mats as well as chests that have a chance of giving you a gear piece from that raid. Could also make it if you clear side stuff extra chests.

    They don't even have to put the stuff in story just put it in the high end stuff.
    (0)
    Last edited by Dererk; 10-02-2015 at 09:21 PM.

  9. #19
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Malzian View Post
    But trash pulls, when done properly, can well serve the same purpose as the DPS and healing checks we get on bosses right now, case in point: Faust on Savage, while not trash, serves this purpose as well. Trash can also be set up in ways that require group strategies you will needed on boss mechanics, i.e. splitting groups between tanks, making sure tanks are grabbing the proper sets of adds, making sure that DPS is prioritizing kills properly.

    The way it is seen now is that trash mobs are just that, throw away encounters just there to slow you down a little, that you rush in and zerg so you can move on to the interesting parts of the dungeon.

    I fear wer in the generation of gameing where people don't want to do work.
    (0)

  10. #20
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Dererk View Post
    I fear wer in the generation of gameing where people don't want to do work.
    Sadly yes. Which is a shame... Some of the best victories I've had while raiding in other games actually came from the moment we got a particularly difficult trash pull down and really learned how to do it. My favorite, of course, is learning that in Tower of Orthanc (LotRO) in the Shadow Wing that we would easily kill the second trash pull if we just ran straight from the first to the second without stopping to plan... Ironic that it worked that way, but we got a running joke from it where of we ever sat around too long we'd start saying, "Too much planning, we're going to die." Pretty funny, but it was just something special for our group and it came from trash, and not a boss.
    (0)

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