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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90

    Bring back interesting trash packs in savage!

    I know most will probably disagree with me, but I was actually horribly disappointed when I learned that Faust (ew) is the only trash in the entirety of alexander savage.

    I wanted to see the goblins at the start of A2 have something neat, or have an interesting mechanic to get past the randomly generated steam room before faust. Or even something cool with the giant scorpion in A3.

    Maybe SE was just too lazy to put in 'shortcuts' this time around (which would also be a necessity if they brought trash back), but I really hope this won't become the norm. There were so many cool points in coil outside of boss fights that were so much fun, especially with goofing off trying to get your static teammates killed and what have you.
    (4)

  2. #2
    Player
    LazyC's Avatar
    Join Date
    Dec 2014
    Posts
    65
    Character
    Lazee Ti'red
    World
    Balmung
    Main Class
    Marauder Lv 80
    eh no thanks, its amusing maybe the first 5 or so times you do it but honestly at the end of the day i just want to get to my boss fight and not waste time, my static only gets to raid for like 2 hours twice a week, and we're stuck badly on A3s still so for me it would just become annoying.

    doesnt help either that A2s is litterally a 10 minute long trash fight...dont think we need even more trash for that one :P
    (6)
    Last edited by LazyC; 10-02-2015 at 05:29 PM.

  3. #3
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    the trash we longed for
    (0)

  4. #4
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    Yeah i am going with no thanks here. First few times may be interesting, after that its just adding on more time to raids.
    (3)

  5. #5
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Nope. A2s is already the trash mob packs floor. No thanks.
    (7)

  6. #6
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    I'd prefer the "raids" in this game actually be designed as raids tbh, i'm not seeing much difference in design between doing Alex and a super buffed Trial fight outside of A2s currently.
    (3)

  7. #7
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Ryel View Post
    I'd prefer the "raids" in this game actually be designed as raids tbh, i'm not seeing much difference in design between doing Alex and a super buffed Trial fight outside of A2s currently.
    In fact, savage raid is A1s+A2s+A3s+A4s. The whole floors are the raid with checkpoints between each floor during 1 week.

    That's why a trial fight has nothing to do with alex.
    (0)

  8. #8
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Ryel View Post
    I'd prefer the "raids" in this game actually be designed as raids tbh, i'm not seeing much difference in design between doing Alex and a super buffed Trial fight outside of A2s currently.
    That's because it saves a lot of time (thus money) doing it the way it is now. It works in their favor that a lot of people also don't want pointless trash pulls. The only way that trash pulls stop actually being pointless is to make them a big part of the raid itself. This is something that Dynamis from FFXI was infamous for. The trash was practically the main target of going there. Each of them had a small chance to drop endgame loot, endgame currency, and, in the process of killing off trash packs, you'd kill mobs that provided some sort of benefit to the raid, which included time extensions.

    A lot of us are rather hopeful that the airship content will be something along the lines of this, due to the fact that the loot drops varied ilvl loot depending on their rarity/difficulty to obtain a chest. It'll be extremely lame if it's basically expected to average 1-3 random tiered equip in total obtained per raid, assuming a weekly lockout as well. Hoo boy will that situation be a huge disappointment.
    (0)
    Last edited by Welsper59; 10-02-2015 at 06:28 PM.

  9. #9
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    As an example, T2 trash mobs was a core mechanic, and it was interesting.

    But A2/A3 normal trash mobs are useless and boring.
    (1)

  10. #10
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Welsper59 View Post
    That's because it saves a lot of time (thus money) doing it the way it is now. It works in their favor that a lot of people also don't want pointless trash pulls. The only way that trash pulls stop actually being pointless is to make them a big part of the raid itself. This is something that Dynamis from FFXI was infamous for. The trash was practically the main target of going there. Each of them had a small chance to drop endgame loot, endgame currency, and, in the process of killing off trash packs, you'd kill mobs that provided some sort of benefit to the raid, which included time extensions.

    A lot of us are rather hopeful that the airship content will be something along the lines of this, due to the fact that the loot drops varied ilvl loot depending on their rarity/difficulty to obtain a chest. It'll be extremely lame if it's basically expected to average 1-3 random tiered equip in total obtained per raid, assuming a weekly lockout as well. Hoo boy will that situation be a huge disappointment.
    Oh i know and I'm in that same boat, that doesn't change the fact that what they call "raids" in this game barely pass as such.

    It's a shame that a few of the turns in the BCoB series (Turns 1, 2, 7, 8, 10, 11) were closer to what most would consider classic raid design, if anything Alexander feels like a step backwards. Personally I'd be all for a Dynamis / Limbus / Nyzul style trash fix for current and future raid content, i mean it's not like they cant make them drop TT cards, housing mats, or crafting / upgrade materials based on their difficulty.

    But I'm aware that's just a pipe dream at this point.

    Quote Originally Posted by Khyan View Post
    As an example, T2 trash mobs was a core mechanic, and it was interesting.

    But A2/A3 normal trash mobs are useless and boring.
    Only boring because they're useless, make them worth something and people will start to care.

    Quote Originally Posted by Khyan View Post
    In fact, savage raid is A1s+A2s+A3s+A4s. The whole floors are the raid with checkpoints between each floor during 1 week.

    That's why a trial fight has nothing to do with alex.
    From a design perspective making them broken up trials still doesn't make them different from trials, if a primal gauntlet were released with similar mechanics / difficulty as the current highest Savage fights there would literally be no difference in content labels.
    (1)
    Last edited by Ryel; 10-02-2015 at 06:32 PM.

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