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  1. #21
    Player
    Madjames's Avatar
    Join Date
    Oct 2013
    Posts
    314
    Character
    Bathu'ra Lihzeh
    World
    Siren
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Iagainsti View Post
    That's deflection, I never stated asking for anything is wrong, I said you're wrong stating this is a raiding mmo. Clearly you've missed 90% of the endgame material if you believe this:
    PVP(Endgame)
    Hunts(Endgame)
    Gathering unspoiled nodes(endgame)
    Crafting star recipes(Endgame)
    Relic quests(Endgame)
    Expert Dungeons(Endgame)
    need I go on?
    PVP (Not their for everyone and should not be firced, I hate pvp)
    Hunts (I do them daily)
    Gathering (Meh its ok but not there yet)
    Crafting (I have not crafted in a single mmorpg for 18 years, will not start now)
    Ralic quest (I see no HW relic quest but when it comes I will do it)
    Expert Dungeons (I do them some but almost at a point where I dont need to anymore)

    The issue is that the stuff you listed is moot and can be completed in a couple of hours if that, in any given day. Some raiders such as myself want to spend their days going into raids and having them take days or a week to complete. That is how mmorpgs have worked for the last 15 years, I see no reason with changing that or asking for that awesome experience back again. Ulduar was the best raid on the planet as far as fun, difficulty, and enjoyable experience was back in the day. I see SE being able to surpass that with their end game content being focused on raiding anyway.
    (4)

  2. #22
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Madjames View Post
    Crafting (I have not crafted in a single mmorpg for 18 years, will not start now)
    Man I feel bad for you
    (1)

  3. #23
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Madjames View Post
    Asking for more raid content that is more in depth and creative is not a bad and non-justified request. It is a raiding mmorpg because that is what its end game is designed around, sorry to say. SE just needs to implement more raids, better content, and more creative raids for the raiders out there.
    Even if raiding is done by a small amount of people. That's silly.

    Seasonal events are done by more players than raiding so wouldn't it make more sense to spend resources on those than raiders who are a very small minority?

    There is a reason why you only get a small amount of bosses. It's intentional.

    Just because you, your mate, and your FC raid doesn't mean everyone else does.
    (3)

  4. #24
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Madjames View Post
    Hmm well I hope in the future they start making larger and better raids then. A story, normal, and heroic difficulty in raiding seems to be the ticket.
    Looking at your join date, did you take a break from the game or something? Cause I'm gonna tell you that you should give up on hoping. Game's endgame structure hasn't changed in 2 years and will most likely never change. Plus their gear system does not allow for much variety at any current level cap to accommodate for new types of content and will probably relegated to one shots then be updated to serve as filler for updates.
    (5)

  5. #25
    Player
    Kitano123's Avatar
    Join Date
    Jul 2014
    Posts
    144
    Character
    Maya Minx
    World
    Phoenix
    Main Class
    White Mage Lv 60
    Saying this isnt a raiding mmo is just silly, its a themepark mmo it has raids in it just like nearly every other mmo on the market.

    It seems rather odd that the OP is complaining that alex savage isnt hard enough or long enough given that they havent even done it yet.

    WoW has also reduced its raid lengths over the years, cata had the same format as ffxiv (small trash packs before the boss) so I dont know why your using that as a comparison.

    A real normal mode for mid-core raiders would be nice as would more bosses, but I think thats more to do with budget contraints than anything else.
    (1)

  6. #26
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Man I feel bad for you
    It almost every theme park game I've played crafting has sucked honestly, the only exception would have be Guild Wars 2. I like simplistic crafting where I can get shit done in a few hours, not weeks and Guild Wars did that right, well, almost every MMO did that right, but Guild Wars had that awesome material storage system.

    I find it funny how people use "This is not a raiding game" as an excuse to keep raiding in the poor state it is, if we use that logic then this is a "nothing" game. It's a jack of all trades, so how about we never improve anything ever? At least, that's what I seem to be getting from you guys. I don't understand that mindset. But regardless, it is a PvE focused game, and the only thing to do at a PvE endgame is raiding or expert dungeons, both of which are lacking severely.
    (5)

  7. #27
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Colorful View Post
    I find it funny how people use "This is not a raiding game" as an excuse to keep raiding in the poor state it is, if we use that logic then this is a "nothing" game. It's a jack of all trades, so how about we never improve anything ever? At least, that's what I seem to be getting from you guys. I don't understand that mindset. But regardless, it is a PvE focused game, and the only thing to do at a PvE endgame is raiding or expert dungeons, both of which are lacking severely.
    You said it yourself it's a jack of all trades game so it has to have soemthing for most people. We've had raids and will get a few more bosses in 3.2 I expect, and not to forget the new 24 man in 3.1. I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    (2)

  8. #28
    Player
    Martin_Arcainess's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    1,061
    Character
    Martin Arcainess
    World
    Phoenix
    Main Class
    Dark Knight Lv 90
    Yeah I'm not getting the "This is or this is not a raiding game" this is a MMORPG, is has Raiding, PVP, PVE, Crafting leveling etc, Raiding is just part of this MMO Big, small, different it's just apart of it. That is all.

    Now I like how SE add a Normal mode and a Savage mode and the people to blame are none other than the community.

    There's been more talk about being able to clear Coil so peeps can just view the story, So what SE did is add a Normal Alexander, a Raid you could go into the PF and clear it with no real issue so to say, no weekly lock out on floors so you and your mates can help ye other mates clear it and watch the story. So there, So people who want to view the story can do with Alex Normal.

    But this would raise a issue, alot of people complained about Coil getting nerfed and that the content should stay hard so let's make Alex Savage! A more hardcore raid for those hardcore raiders!
    But what people are complaining less about is how many bosses are in the raid, trash mobs dropping items etc etc but you gotta think, are people enjoying the current raid setup? Kill trash go to Mob, yes? then why change it? it's just the style this game has gone with and most peeps are happy with it.

    But low and behold you will still get people complaining, wanting to do savage for the wrong reason, wanting to clear it but not finding the motivation to because they know the story, well Savage isn't really about the story it's more about the challenge.
    (2)

  9. #29
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    you started playing this game a bit over 6 months ago. from there, it took you almost 2 months to hit 50, where you continued working on the story, and from the looks of it, ignored all of coil. thats fine. at that point in time, coil wasnt relevant anymore. judging raiding in general for this game that has a lower party member count, less trash mobs(that are usually there to slow you down, and thats it) against a game that is designed to play slightly differently with its raids is stupid, to say the least.

    as for savage difficulty, seeing as how less then 10 groups of 8 people have cleared A4S(to my knowledge) that should speak for itself. normal mode is tuned to be cleared very easily. then there is the fact that you went the alex normal when just about everyone over gears normal heavily, you most likely didnt have to do anything, and you would have cleared it.

    as a side note, i can say with almost absolute certainty, no one will/would take you into savage. ignoring your gear, you, as a ninja without invigorate or blood for blood, would be a wasted spot.
    (1)
    Last edited by Kaze3434; 10-02-2015 at 11:04 AM.

  10. #30
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Saccharin View Post
    You said it yourself it's a jack of all trades game so it has to have something for most people. We've had raids and will get a few more bosses in 3.2 I expect, and not to forget the new 24 man in 3.1. I'm not sure why you think raiding is in a poor state it's similar to 2.x.
    Because comparatively speaking, it is in a poor state. Hell, Heavenward altogether was brought to us in an unfinished state. It brought nothing new to the table in order to expand on that "jack of all trades" title. What did we get? Like they just skipped everything about the endgame, and sold us a half-baked game, 3.1 is what Heavensward should have had to begin with. Verminion? Something I expect with an expansion. Airship exploration? I expect that with an expansion too, not a jacked up retainer. Relic weapon? Again, should have happened with the expansion. Void Ark too, why was this pushed back to 3.1? Labyrinth was pushed back due to balancing issues, but it was already complete so to speak, why did that incident set the standard? I'll tell you why, it's because are more than fine to allow SE to get away with less than needed. Get what I'm saying? 3.1 will "complete" the experience so to speak, but Heavensward should have been delayed further if this is how it was going to launch.

    The expansion should improve on the base game in every way possible, not replicate it. It should be the what TBC was to Vanilla WoW, not a better alternative to Warlords of Draenor, the worst expansion in WoW's history. I've said all this before anyway.
    (4)

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