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  1. #11
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Hitoseijuro View Post
    How does it make you pay attention more than you already do...
    Before 3.0, in absolutely every content that was in the game, I could essentially AFK dps it. I had my rotation down so well that my tab targets would happen instantly, I was hitting skills exactly when and where I needed to without ever needing to really look at my skill bar. Muscle memory.

    Dragoon was literally the only job that had this ability. It was rote and required you to pay absolutely 0 attention to anything other than mechanics - which is why I was always baffled by DRGs dying to mechanics, but that's a story for another time.

    FaC and WT add a layer of complexity to an incredibly simple class. Yeah it's shitty that we waste two skills out of five just to add this layer, but I don't really understand the open hostility. It's not lazy design, it's a purposeful choice to make the class slightly more dynamic while maintaining the heart of the job - its relatively rote nature. The addition doesn't drastically change the way you play. That's... exactly the point. It doesn't alter gameplay, it doesn't make the class harder, it makes it different. It makes you actually pay attention to your skills, sometimes, if you want to maximize how much damage you're doing. It's not required to even look at if you just wanna play Dragoon. You can macro the two skills together and hit that one button every time without caring about positionals and you'll do just fine, overall. (Thanks to the buff, since 100 v 290 was stupid)

    It adds a layer of complexity between skill floor and skill ceiling for the class. A layer that varies based on what fight you're in. It's incredibly good. People who love the class should adore this change. It helps to separate the good dragoons from the great ones, since there's rarely a situation where you're FORCED to miss positionals in the current raid tier, but there are dozens of situations where it's tricky to make sure you maintain them, what with spinning bosses in A1S or massive mob groups in A2S or the various mechanics in A3S that force you to be in certain places at certain times to not wipe.

    It's good because it's not a HUGE DPS loss to miss every positional, but it's enough that you'll notice.


    So I dunno. Think what you will, but I would never agree that the decision was lazy or dumb, and there's no skill I'd rather get at 58. Our DPS is high enough. What more do we need that you'd give us in place of WT?
    (5)
    Last edited by JackFross; 10-02-2015 at 02:29 AM.